Prefab Progress
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@ -33,10 +33,6 @@ namespace Dawn {
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this->host->mesh.createBuffers(CUBE_VERTICE_COUNT, CUBE_INDICE_COUNT);
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CubeMesh::buffer(&this->host->mesh, glm::vec3(-0.5f, -0.5f, -0.5f), glm::vec3(1, 1, 1), 0, 0);
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// auto param = material->getShader()->getParameterByName("u_Text");
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// this->material->textureValues[param] = nullptr;
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this->material->colorValues[material->getShader()->getParameterByName("u_Color")] = COLOR_RED;
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std::cout << "Preab Init" << std::endl;
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}
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};
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