Testing mostly

This commit is contained in:
2024-10-04 22:43:33 -05:00
parent 69672cf8a6
commit cfe4cf6cad
5 changed files with 71 additions and 41 deletions

View File

@ -21,51 +21,33 @@ void testMapInit(map_t *map) {
entityPositionSet(npc, 10, 10); entityPositionSet(npc, 10, 10);
tile_t tiles[42 * 42]; tile_t tiles[42 * 42];
memset(tiles, 0, sizeof(tiles)); for(uint32_t i = 0; i < 42 * 42; i++) {
tiles[i].id = TILE_ID_GRASS;
}
tiles[0].id = TILE_ID_GRASS;
tiles[1].id = TILE_ID_GRASS;
tiles[2].id = TILE_ID_GRASS;
tiles[3].id = TILE_ID_GRASS;
tiles[4].id = TILE_ID_GRASS;
tiles[5].id = TILE_ID_GRASS;
tiles[6].id = TILE_ID_GRASS;
tiles[7].id = TILE_ID_GRASS;
tiles[8].id = TILE_ID_GRASS;
tiles[9].id = TILE_ID_GRASS;
tiles[10].id = TILE_ID_GRASS;
tiles[11].id = TILE_ID_WATER; tiles[11].id = TILE_ID_WATER;
tiles[12].id = TILE_ID_WATER; tiles[12].id = TILE_ID_WATER;
tiles[13].id = TILE_ID_WATER; tiles[13].id = TILE_ID_WATER;
tiles[14].id = TILE_ID_WATER; tiles[14].id = TILE_ID_WATER;
tiles[15].id = TILE_ID_WATER; tiles[15].id = TILE_ID_WATER;
tiles[16].id = TILE_ID_GRASS;
tiles[17].id = TILE_ID_GRASS;
tiles[18].id = TILE_ID_GRASS;
tiles[19].id = TILE_ID_GRASS;
tiles[20].id = TILE_ID_GRASS;
tiles[21].id = TILE_ID_GRASS;
tiles[22].id = TILE_ID_GRASS;
tiles[23].id = TILE_ID_GRASS;
tiles[24].id = TILE_ID_GRASS;
tiles[25].id = TILE_ID_GRASS;
tiles[26].id = TILE_ID_GRASS;
tiles[27].id = TILE_ID_GRASS;
tiles[28].id = TILE_ID_GRASS;
tiles[29].id = TILE_ID_GRASS;
tiles[30].id = TILE_ID_WATER; tiles[30].id = TILE_ID_WATER;
tiles[31].id = TILE_ID_WATER; tiles[31].id = TILE_ID_WATER;
tiles[32].id = TILE_ID_WATER; tiles[32].id = TILE_ID_WATER;
tiles[33].id = TILE_ID_WATER; tiles[33].id = TILE_ID_WATER;
tiles[34].id = TILE_ID_WATER; tiles[34].id = TILE_ID_WATER;
tiles[35].id = TILE_ID_WATER; tiles[35].id = TILE_ID_WATER;
tiles[36].id = TILE_ID_GRASS;
tiles[37].id = TILE_ID_GRASS;
tiles[38].id = TILE_ID_GRASS;
tiles[39].id = TILE_ID_GRASS;
tiles[50].id = TILE_ID_WATER;
tiles[51].id = TILE_ID_WATER;
tiles[52].id = TILE_ID_WATER;
tiles[53].id = TILE_ID_WATER;
tiles[70].id = TILE_ID_WATER;
tiles[71].id = TILE_ID_WATER;
tiles[72].id = TILE_ID_WATER;
tiles[73].id = TILE_ID_WATER;
mapTilesSet(map, tiles, 0); mapTilesSet(map, tiles, 0);
} }

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@ -100,7 +100,7 @@ void displayUpdate() {
mat4_t view, projection, model; mat4_t view, projection, model;
glm_mat4_identity(projection); glm_mat4_identity(projection);
glm_ortho(0.0f, (float_t)BACK_BUFFER_WIDTH, (float_t)BACK_BUFFER_HEIGHT, 0.0f, 0.0f, 1.0f, projection); glm_ortho(0.0f, (float_t)FRAME_PIXEL_WIDTH, (float_t)FRAME_PIXEL_HEIGHT, 0.0f, 0.0f, 1.0f, projection);
simpleTexturedShaderSetProjection(projection); simpleTexturedShaderSetProjection(projection);
glm_mat4_identity(view); glm_mat4_identity(view);

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@ -10,11 +10,35 @@
#include "rpg/world/map.h" #include "rpg/world/map.h"
#include "game.h" #include "game.h"
#include "ui/textbox.h"
char_t FRAME_BUFFER[FRAME_HEIGHT * FRAME_WIDTH]; char_t FRAME_BUFFER[FRAME_HEIGHT * FRAME_WIDTH];
uint8_t FRAME_COLOR[FRAME_HEIGHT * FRAME_WIDTH]; uint8_t FRAME_COLOR[FRAME_HEIGHT * FRAME_WIDTH];
void frameInit() { void frameInit() {
memset(FRAME_BUFFER, ' ', FRAME_HEIGHT * FRAME_WIDTH); memset(FRAME_BUFFER, ' ', FRAME_HEIGHT * FRAME_WIDTH);
// Draw UI top and bottom borders
for(uint16_t x = 0; x < FRAME_WIDTH; x++) {
char_t c = x == 0 || x == FRAME_WIDTH-1 ? '+' : '-';
int32_t i = (FRAME_HEIGHT - 1) * FRAME_WIDTH + x;
FRAME_BUFFER[i] = c;
FRAME_COLOR[i] = COLOR_WHITE;
i = (FRAME_HEIGHT - FRAME_BOTTOM_UI_HEIGHT) * FRAME_WIDTH + x;
FRAME_BUFFER[i] = c;
FRAME_COLOR[i] = COLOR_WHITE;
}
for(uint16_t y = FRAME_HEIGHT - FRAME_BOTTOM_UI_HEIGHT + 1; y < FRAME_HEIGHT - 1; y++) {
int32_t i = y * FRAME_WIDTH;
FRAME_BUFFER[i] = '|';
FRAME_COLOR[i] = COLOR_WHITE;
i = y * FRAME_WIDTH + FRAME_WIDTH - 1;
FRAME_BUFFER[i] = '|';
FRAME_COLOR[i] = COLOR_WHITE;
}
} }
void frameUpdate() { void frameUpdate() {
@ -24,14 +48,11 @@ void frameUpdate() {
uint32_t i; uint32_t i;
map_t *map = GAME.currentMap; map_t *map = GAME.currentMap;
if(map == NULL) { if(map == NULL) return;
memset(FRAME_BUFFER, ' ', FRAME_HEIGHT * FRAME_WIDTH);
return;
}
// Update frame buffer. I can definitely optimize this. // Draw the map area.
i = 0; i = 0;
for(uint16_t y = 0; y < FRAME_HEIGHT; y++) { for(uint16_t y = 0; y < FRAME_HEIGHT - FRAME_BOTTOM_UI_HEIGHT; y++) {
for(uint16_t x = 0; x < FRAME_WIDTH; x++) { for(uint16_t x = 0; x < FRAME_WIDTH; x++) {
if(x >= map->width || y >= map->height) { if(x >= map->width || y >= map->height) {
FRAME_COLOR[i] = COLOR_BLACK; FRAME_COLOR[i] = COLOR_BLACK;
@ -53,4 +74,21 @@ void frameUpdate() {
FRAME_BUFFER[i++] = symbolGetCharByTile(tile); FRAME_BUFFER[i++] = symbolGetCharByTile(tile);
} }
} }
// UI Area.
if(textboxIsOpen()) {
const char_t *text = TEXTBOX.text;
for(uint16_t x = 1; x < FRAME_WIDTH - 1; x++) {
if(*text == '\0') break;
FRAME_BUFFER[(FRAME_HEIGHT - 2) * FRAME_WIDTH + x] = *text++;
FRAME_COLOR[(FRAME_HEIGHT - 2) * FRAME_WIDTH + x] = COLOR_WHITE;
}
FRAME_BUFFER[(FRAME_HEIGHT * FRAME_WIDTH) - 4] = ' ';
FRAME_BUFFER[(FRAME_HEIGHT * FRAME_WIDTH) - 3] = '>';
FRAME_BUFFER[(FRAME_HEIGHT * FRAME_WIDTH) - 2] = ' ';
} else {
FRAME_BUFFER[(FRAME_HEIGHT * FRAME_WIDTH) - 4] = '-';
FRAME_BUFFER[(FRAME_HEIGHT * FRAME_WIDTH) - 3] = '-';
FRAME_BUFFER[(FRAME_HEIGHT * FRAME_WIDTH) - 2] = '-';
}
} }

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@ -8,9 +8,13 @@
#pragma once #pragma once
#include "display/color.h" #include "display/color.h"
#define FRAME_WIDTH 640/8 #define FRAME_CHAR_SIZE 8
#define FRAME_HEIGHT 480/8 #define FRAME_PIXEL_WIDTH 320
#define FRAME_PIXEL_HEIGHT 240
#define FRAME_WIDTH FRAME_PIXEL_WIDTH/FRAME_CHAR_SIZE
#define FRAME_HEIGHT FRAME_PIXEL_HEIGHT/FRAME_CHAR_SIZE
#define FRAME_BOTTOM_UI_HEIGHT 6
extern char_t FRAME_BUFFER[FRAME_HEIGHT * FRAME_WIDTH]; extern char_t FRAME_BUFFER[FRAME_HEIGHT * FRAME_WIDTH];
extern uint8_t FRAME_COLOR[FRAME_HEIGHT * FRAME_WIDTH]; extern uint8_t FRAME_COLOR[FRAME_HEIGHT * FRAME_WIDTH];

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@ -25,11 +25,17 @@ char_t symbolGetCharByEntity(const entity_t *ent) {
char_t symbolGetCharByTile(const tile_t tile) { char_t symbolGetCharByTile(const tile_t tile) {
switch(tile.id) { switch(tile.id) {
case TILE_ID_GRASS: case TILE_ID_GRASS:
return '+'; return '#';
case TILE_ID_WATER: case TILE_ID_WATER:
// Take remainder // Take remainder
return (int32_t)(TIME.time * 2) % 2 == 0 ? '~' : '-'; int32_t j = (int32_t)(TIME.time * 2) % 4;
switch(j) {
case 0: return '/';
case 1: return '|';
case 2: return '\\';
case 3: return '|';
}
default: default:
return ' '; return ' ';