About to refactor all the tools to python.
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@ -37,7 +37,6 @@ void TextureAsset::updateSync() {
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void TextureAsset::updateAsync() {
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if(this->state != 0x00) return;
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this->state = 0x01;
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std::cout << "Update texture tool" << std::endl;
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this->loader.open();
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this->buffer = (uint8_t*)memoryAllocate(this->loader.getSize());
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this->loader.read(this->buffer, this->loader.getSize());
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