Refactoring some of the poker game logic again.

This commit is contained in:
2021-07-27 09:49:54 -07:00
parent 2a4b1fa8da
commit cf4d4cd710
36 changed files with 99 additions and 304 deletions

View File

@ -8,9 +8,6 @@
#pragma once
#include "../libs.h"
#include "card.h"
#include "../display/texture.h"
#include "../display/tileset.h"
#include "../display/primitive.h"
/** How many cards the dealer can hold in their hand */
#define POKER_DEALER_HAND_SIZE 5
@ -31,11 +28,4 @@ typedef struct {
/** Card grave (where spent cards go when burned */
card_t grave[POKER_DEALER_GRAVE_SIZE];
uint8_t graveSize;
// Rendering assets (unfinished)
texture_t dealerTexture;
tileset_t dealerTileset;
primitive_t dealerPrimitive;
} pokerdealer_t;