Refactoring some of the poker game logic again.
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@ -8,9 +8,6 @@
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#pragma once
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#include "../libs.h"
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#include "card.h"
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#include "../display/texture.h"
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#include "../display/tileset.h"
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#include "../display/primitive.h"
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/** How many cards the dealer can hold in their hand */
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#define POKER_DEALER_HAND_SIZE 5
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@ -31,11 +28,4 @@ typedef struct {
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/** Card grave (where spent cards go when burned */
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card_t grave[POKER_DEALER_GRAVE_SIZE];
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uint8_t graveSize;
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// Rendering assets (unfinished)
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texture_t dealerTexture;
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tileset_t dealerTileset;
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primitive_t dealerPrimitive;
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} pokerdealer_t;
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