Refactoring some of the poker game logic again.
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@ -6,11 +6,7 @@
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#pragma once
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#include "../libs.h"
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#include "../engine/engine.h"
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#include "../poker/poker.h"
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/** Name of the current game */
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#define GAME_NAME "Dawn"
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#include "poker/pokergame.h"
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/** Describes the current game */
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typedef struct {
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@ -19,6 +15,6 @@ typedef struct {
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/** Engine for the game */
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engine_t engine;
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/** Poker Game State */
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poker_t poker;
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/** Poker Game */
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pokergame_t pokerGame;
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} game_t;
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