Actually have matrixed cubes working
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@ -10,7 +10,7 @@
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#define SCENE_DEBUG_LINE_VERTICE_COUNT 2
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#define SCENE_DEBUG_LINE_INDICE_COUNT 2
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#define SCENE_DEBUG_LINE_PRIORITY 1
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#define SCENE_DEBUG_LINE_PRIORITY 100
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namespace Dawn {
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class SimpleTexturedShader;
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