Actually have matrixed cubes working
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@ -14,7 +14,7 @@
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#include "locale/LocaleManager.hpp"
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#include "save/SaveManager.hpp"
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#include "audio/AudioManager.hpp"
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#include "scene/SceneItemComponentList.hpp"
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// #include "scene/SceneItemComponentList.hpp"
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#define DAWN_GAME_INIT_RESULT_SUCCESS 0
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#define DAWN_GAME_UPDATE_RESULT_SUCCESS 0
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@ -25,7 +25,7 @@ namespace Dawn {
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class IDawnGame {
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protected:
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SceneItemComponentList componentList;
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// SceneItemComponentList componentList;
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public:
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Scene *scene = nullptr;
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