Working on poker logic
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@ -24,6 +24,9 @@
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/** State for whether or not the player is out */
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#define POKER_PLAYER_STATE_OUT 0x04
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/** The index that the player who is the human... is */
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#define POKER_PLAYER_HUMAN_INDEX 0x02
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/** Poker Player State */
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typedef struct {
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/** Cards in the players' hand */
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@ -137,5 +137,4 @@ typedef struct {
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texture_t cardTexture;
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tileset_t cardTileset;
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primitive_t cardPrimitive;
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} poker_t;
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