Added IRenderable, removed shader programs and allow more nuanced control of render passes, UI items are now rendered same as other scene item components.
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@@ -24,9 +24,7 @@ namespace Dawn {
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float_t getContentWidth() override;
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float_t getContentHeight() override;
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std::vector<struct ShaderPassItem> getPassItems(
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glm::mat4 proj, glm::mat4 view
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) override;
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std::vector<struct ShaderPassItem> getRenderPasses() override;
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void onStart() override;
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};
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}
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