Added IRenderable, removed shader programs and allow more nuanced control of render passes, UI items are now rendered same as other scene item components.

This commit is contained in:
2023-05-29 15:52:08 -07:00
parent d6625ba094
commit cdc0c03dd3
30 changed files with 419 additions and 600 deletions

View File

@@ -24,9 +24,7 @@ namespace Dawn {
float_t getContentWidth() override;
float_t getContentHeight() override;
std::vector<struct ShaderPassItem> getPassItems(
glm::mat4 proj, glm::mat4 view
) override;
std::vector<struct ShaderPassItem> getRenderPasses() override;
void onStart() override;
};
}