FPS Label Implemented

This commit is contained in:
2023-03-21 07:50:21 -07:00
parent 9ea6d600b4
commit cc502591bd
4 changed files with 44 additions and 27 deletions

View File

@ -6,7 +6,7 @@
#pragma once
#include "scene/Scene.hpp"
#include "prefabs/SimpleSpinningCubePrefab.hpp"
#include "scene/components/ui/UILabel.hpp"
#include "prefabs/FPSLabel.hpp"
#include "scene/components/ui/UIImage.hpp"
#include "display/font/BitmapFont.hpp"
@ -17,38 +17,20 @@ namespace Dawn {
SimpleSpinningCubePrefab *cube;
UICanvas *canvas;
UILabel *label;
UIImage *image;
BitmapFont font;
Texture test;
void stage() override {
camera = Camera::create(this);
camera->transform->lookAt(glm::vec3(3, 3, 3), glm::vec3(0, 0, 0));
cube = SimpleSpinningCubePrefab::create(this);
cube->material->texture = &test;
struct Color colors[] = {
COLOR_RED, COLOR_BLUE, COLOR_GREEN,
COLOR_MAGENTA, COLOR_DARK_GREY, COLOR_WHITE,
COLOR_BLACK, COLOR_CORNFLOWER_BLUE, COLOR_RED
};
test.setSize(3, 3);
test.buffer(colors);
canvas = UICanvas::create(this);
auto imageItem = this->createSceneItem();
image = imageItem->addComponent<UIImage>();
image->color = COLOR_BLACK;
imageItem->transform.setParent(canvas->transform);
auto labelItem = this->createSceneItem();
label = labelItem->addComponent<UILabel>();
auto labelItem = FPSLabel::create(this);
labelItem->transform.setParent(canvas->transform);
label->text = "Hello World, how are you today? I hope you are doing well. I really like the fact I can ramble in my text for once.";
label->maxWidth = 220;
image->alignment = glm::vec4(0, 0, label->getContentWidth(), label->getContentHeight());
labelItem->label->alignX = UI_COMPONENT_ALIGN_END;
labelItem->label->alignment = glm::vec4(0, 0, 0, 0);
labelItem->label->fontSize = 16;
}
std::vector<Asset*> getRequiredAssets() override {