FPS Label Implemented
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@ -44,7 +44,10 @@ void BitmapFont::buffer(
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size_t j = 0;
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size_t wordStart = 0;
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glm::vec2 xy0(0, 0);
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glm::vec2 tileSize = glm::vec2(tileset->getTileWidth(), tileset->getTileHeight());
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glm::vec2 tileSize =
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glm::vec2(tileset->getTileWidth(), tileset->getTileHeight()) *
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(fontSize / this->getDefaultFontSize())
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;
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// Buffer quads
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while(c = text[i++]) {
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@ -139,9 +142,9 @@ void BitmapFont::draw(Mesh *mesh, int32_t start, int32_t len) {
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}
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float_t BitmapFont::getLineHeight(float_t fontSize) {
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return 16.0f;
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return tileset->getTileHeight();
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}
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float_t BitmapFont::getDefaultFontSize() {
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return 16.0f;
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return tileset->getTileHeight();
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}
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