Rerunning all tests.
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@ -177,7 +177,7 @@ void test_pokerInRoundGetCount_should_ReturnCountOfPlayersInRound(void) {
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TEST_ASSERT_EQUAL_UINT8(0x00, pokerInRoundGetCount(&poker));
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TEST_ASSERT_EQUAL_UINT8(0x00, pokerInRoundGetCount(&poker));
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}
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}
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int test_poker() {
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int test_poker_h() {
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UNITY_BEGIN();
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UNITY_BEGIN();
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RUN_TEST(test_pokerInit_should_InitializePokerGame);
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RUN_TEST(test_pokerInit_should_InitializePokerGame);
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@ -7,4 +7,4 @@
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#include <unity.h>
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#include <unity.h>
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#include <poker/poker.h>
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#include <poker/poker.h>
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int test_poker();
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int test_poker_h();
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@ -21,7 +21,7 @@ int32_t main() {
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test_card_h() ||
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test_card_h() ||
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test_dealer_h() ||
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test_dealer_h() ||
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test_player_h() ||
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test_player_h() ||
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test_poker() ||
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test_poker_h() ||
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test_pot_h() ||
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test_pot_h() ||
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test_turn_h() ||
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test_turn_h() ||
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test_winner_h()
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test_winner_h()
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