Added a dynamic array.
This commit is contained in:
@ -29,6 +29,19 @@ bool pokerGameInit(game_t *game) {
|
||||
pokerGameActionStartAdd(pokerGame);
|
||||
queueNext(&pokerGame->scene.conversation.actionQueue);
|
||||
|
||||
// Testing
|
||||
dynArrayInit(&dynarr, sizeof(int32_t), 100);
|
||||
int32_t i, count;
|
||||
count = 32;
|
||||
for(i = 0; i < count; i++) {
|
||||
dynArrayPush(&dynarr, &i);
|
||||
printf("Count i is %i\n", *((int32_t *)dynArrayGet(&dynarr, i)) );
|
||||
}
|
||||
|
||||
dynArraySploice(&dynarr, 0, 16);
|
||||
printf("Count 0 is %i\n", *((int32_t *)dynArrayGet(&dynarr, 0)) );
|
||||
printf("Count 8 is %i\n", *((int32_t *)dynArrayGet(&dynarr, 8)) );
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -50,7 +63,7 @@ void pokerGameUpdate(game_t *game) {
|
||||
|
||||
// Render the UI
|
||||
vnSceneRenderGui(&pokerGame->scene, &game->engine, &pokerGame->assets.shader);
|
||||
pokerUiRender(pokerGame);
|
||||
pokerUiRender(pokerGame, &game->engine);
|
||||
}
|
||||
|
||||
void pokerGameDispose(game_t *game) {
|
||||
|
@ -25,7 +25,9 @@ void pokerPlayerUiRender(
|
||||
// Render chips
|
||||
sprintf(buffer, "$%i", player->chips);
|
||||
labelSetText(&ui->label, font, buffer);
|
||||
labelRender(&ui->label, shader, x, y);
|
||||
labelRender(&ui->label, shader, x - ui->label.info.width, y);
|
||||
|
||||
// Render Face
|
||||
|
||||
// Render state
|
||||
if(player->state & POKER_PLAYER_STATE_OUT) {
|
||||
@ -40,10 +42,9 @@ void pokerPlayerUiRender(
|
||||
sprintf(buffer, "Whatever");
|
||||
}
|
||||
labelSetText(&ui->label, font, buffer);
|
||||
labelRender(&ui->label, shader, x, y + scale * FONT_LINE_HEIGHT);
|
||||
|
||||
// Render face?
|
||||
|
||||
labelRender(&ui->label, shader,
|
||||
x - ui->label.info.width, y + scale * FONT_LINE_HEIGHT
|
||||
);
|
||||
}
|
||||
|
||||
void pokerPlayerUiDispose(pokerplayerui_t *ui) {
|
||||
|
@ -8,6 +8,9 @@
|
||||
#pragma once
|
||||
#include <dawn/dawn.h>
|
||||
#include "../../../ui/label.h"
|
||||
#include "../../../ui/image.h"
|
||||
#include "../../../display/framebuffer.h"
|
||||
#include "../../../display/camera.h"
|
||||
|
||||
|
||||
void pokerPlayerUiInit(pokerplayerui_t *ui);
|
||||
|
@ -15,7 +15,7 @@ void pokerUiInit(pokergame_t *pokerGame) {
|
||||
}
|
||||
}
|
||||
|
||||
void pokerUiRender(pokergame_t *pokerGame) {
|
||||
void pokerUiRender(pokergame_t *pokerGame, engine_t *engine) {
|
||||
uint8_t i;
|
||||
pokerplayerui_t *ui;
|
||||
|
||||
@ -23,9 +23,8 @@ void pokerUiRender(pokergame_t *pokerGame) {
|
||||
ui = pokerGame->ui.player + i;
|
||||
|
||||
pokerPlayerUiRender(ui, pokerGame,
|
||||
&pokerGame->assets.shader, &pokerGame->assets.font,
|
||||
i,
|
||||
i * 150.0f, 0
|
||||
&pokerGame->assets.shader, &pokerGame->assets.font, i,
|
||||
engine->render.width, i * 75.0f
|
||||
);
|
||||
}
|
||||
}
|
||||
|
@ -21,8 +21,9 @@ void pokerUiInit(pokergame_t *pokerGame);
|
||||
* Render the Poker Game UI.
|
||||
*
|
||||
* @param pokerGame Game to render the UI for.
|
||||
* @param engine Engine to use for the render.
|
||||
*/
|
||||
void pokerUiRender(pokergame_t *pokerGame);
|
||||
void pokerUiRender(pokergame_t *pokerGame, engine_t *engine);
|
||||
|
||||
/**
|
||||
* Cleanup only the UI elements for a poker game.
|
||||
|
Reference in New Issue
Block a user