Added True Type fonts
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@ -19,7 +19,8 @@
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* @param targetZ The Target Z position in world space of the camera.
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*/
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void cameraLookAt(camera_t *camera,
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float x, float y, float z, float targetX, float targetY, float targetZ
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float x, float y, float z,
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float targetX, float targetY, float targetZ
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);
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/**
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