Moved poker code to main dawn code.

This commit is contained in:
2024-09-10 08:46:57 -05:00
parent a3a891ddb2
commit ca240bc180
21 changed files with 445 additions and 30 deletions

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# Copyright (c) 2023 Dominic Masters
#
# This software is released under the MIT License.
# https://opensource.org/licenses/MIT
target_sources(${DAWN_TARGET_NAME}
PRIVATE
TrueTypeTexture.cpp
)

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// Copyright (c) 2023 Dominic Masters
//
// This software is released under the MIT License.
// https://opensource.org/licenses/MIT
#pragma once
#include "dawnlibs.hpp"
namespace Dawn {
struct TrueTypeCharacter {
glm::vec2 advance;
glm::vec2 size;
glm::vec2 offset;
glm::vec4 quad;
};
}

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// Copyright (c) 2023 Dominic Masters
//
// This software is released under the MIT License.
// https://opensource.org/licenses/MIT
#include "TrueTypeTexture.hpp"
#include "assert/assert.hpp"
#include "util/Math.hpp"
#include "display/mesh/QuadMesh.hpp"
using namespace Dawn;
TrueTypeTexture::TrueTypeTexture(const uint32_t fontSize) :
fontSize(fontSize)
{
assertTrue(fontSize > 0, "Font size cannot be zero");
texture = std::make_shared<Texture>();
}
void TrueTypeTexture::setFace(const FT_Face face) {
this->face = face;
assertTrue(fontSize < 256, "Font size cannot be greater than 256");
// Set freetype font size prior to baking.
auto ret = FT_Set_Pixel_Sizes(face, 0, fontSize);
if(ret != 0) {
assertUnreachable("Failed to set font size %i", ret);
}
// Set the texture size
texture->setSize(
fontSize * 24,
fontSize * 24,
TextureFormat::R,
TextureDataFormat::UNSIGNED_BYTE
);
// Texture buffer
uint8_t *buffer = new uint8_t[texture->getWidth() * texture->getHeight()];
// Fill with zeros
std::memset(buffer, 0, texture->getWidth() * texture->getHeight());
size_t offset = 0;
struct TrueTypeCharacter info;
int32_t textureX = 0, textureY = 0;
int32_t rowHeight = 0;
// Character sets
std::vector<wchar_t> characterBlocks;
// Latin
for(wchar_t c = 0x0020; c < 0x007F; c++) characterBlocks.push_back(c);
// Latin-1 Supplement
for(wchar_t c = 0x00A0; c < 0x00FF; c++) characterBlocks.push_back(c);
// Latin Extended-A
for(wchar_t c = 0x0100; c < 0x017F; c++) characterBlocks.push_back(c);
// Latin Extended-B
for(wchar_t c = 0x0180; c < 0x024F; c++) characterBlocks.push_back(c);
// Hiragana
for(wchar_t c = 0x3040; c < 0x309F; c++) characterBlocks.push_back(c);
// Katakana
for(wchar_t c = 0x30A0; c < 0x30FF; c++) characterBlocks.push_back(c);
// For each character in the character set
for(wchar_t c : characterBlocks) {
// Load the character
if(FT_Load_Char(face, c, FT_LOAD_RENDER)) {
assertUnreachable("Failed to load character (1)");
}
// Store the character information
info.advance.x = (float_t)(face->glyph->advance.x >> 6);
info.advance.y = (float_t)(face->glyph->advance.y >> 6);
info.size = glm::vec2(face->glyph->bitmap.width, face->glyph->bitmap.rows);
// Determine the texture position
if(textureX + face->glyph->bitmap.width >= texture->getWidth()) {
textureX = 0;
textureY += rowHeight + 2;// Tiny gap between rows
rowHeight = face->glyph->bitmap.rows;
} else {
rowHeight = Math::max<int32_t>(rowHeight, face->glyph->bitmap.rows);
}
// Set the quad positions
info.offset = glm::vec2(
face->glyph->bitmap_left,
-face->glyph->bitmap_top
);
info.quad = glm::vec4(
textureX,
textureY,
textureX + face->glyph->bitmap.width,
textureY + face->glyph->bitmap.rows
) / glm::vec4(
texture->getWidth(),
texture->getHeight(),
texture->getWidth(),
texture->getHeight()
);
// Store the cached character data.
this->characterData[c] = info;
// Determine pixel offset.
offset = textureX + (textureY * texture->getWidth());
assertTrue(
offset + (face->glyph->bitmap.rows * texture->getWidth()) <=
texture->getWidth() * texture->getHeight(),
"Font texture buffer overflow will occur."
);
// Buffer pixels, we have to do this one row at a time due to the
// differences in width between the glyph and the texture.
const size_t countPerRow = face->glyph->bitmap.width;
int32_t i = 0;
while(i != face->glyph->bitmap.rows) {
std::memcpy(
buffer + offset + (i * texture->getWidth()),
face->glyph->bitmap.buffer + (i * countPerRow),
countPerRow
);
i++;
}
// Increment textureX
textureX += face->glyph->bitmap.width + 2;// I add a tiny gap between chars
}
this->texture->buffer(buffer);
delete[] buffer;
}
struct TrueTypeCharacter TrueTypeTexture::getCharacterData(wchar_t c) {
return this->characterData[c];
}
glm::vec2 TrueTypeTexture::bufferStringToMesh(
std::shared_ptr<Mesh> mesh,
const std::wstring text,
glm::vec2 &position,
bool_t flipY
) {
assertNotNull(mesh, "Mesh must be supplied and not null");
assertTrue(text.size() > 0, "Text must be at least one character long.");
// Create mesh buffers
mesh->createBuffers(
text.length() * QUAD_VERTICE_COUNT,
text.length() * QUAD_INDICE_COUNT
);
// Foreach char
size_t i = 0;
glm::vec2 size = { 0, 0 };
for(wchar_t c : text) {
// Get the character data
auto info = this->getCharacterData(c);
// Buffer the quad
glm::vec4 quad = glm::vec4(
position.x,
position.y,
position.x + info.size.x,
position.y + info.size.y
);
if(flipY) {
QuadMesh::buffer(
mesh,
quad,
glm::vec4(
info.quad.x,
info.quad.w,
info.quad.z,
info.quad.y
),
i * QUAD_VERTICE_COUNT,
i * QUAD_INDICE_COUNT
);
} else {
QuadMesh::buffer(
mesh,
quad,
info.quad,
i * QUAD_VERTICE_COUNT,
i * QUAD_INDICE_COUNT
);
}
position += info.advance;
size += info.advance;
i++;
}
return size;
}
TrueTypeTexture::~TrueTypeTexture() {
}

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// Copyright (c) 2023 Dominic Masters
//
// This software is released under the MIT License.
// https://opensource.org/licenses/MIT
#pragma once
#include "display/Texture.hpp"
#include "TrueTypeCharacter.hpp"
#include "display/mesh/Mesh.hpp"
#include <ft2build.h>
#include FT_FREETYPE_H
namespace Dawn {
class TrueTypeTexture final {
private:
FT_Face face;
public:
uint32_t fontSize;
std::shared_ptr<Texture> texture;
std::unordered_map<wchar_t, struct TrueTypeCharacter> characterData;
/**
* Construct a new New True Type Face Texture object
*
* @param fontSize Size of the font.
*/
TrueTypeTexture(const uint32_t fontSize);
/**
* Sets the face for this texture.
*
* @param face Face to set.
*/
void setFace(const FT_Face face);
/**
* Returns the character data for the given character.
*
* @param c Character to get data for.
* @return The Character data for the given character.
*/
struct TrueTypeCharacter getCharacterData(wchar_t c);
/**
* Buffers a string to the given mesh.
*
* @param mesh Mesh to buffer to.
* @param text Text to buffer.
* @param position Position to buffer to.
* @param flipY Whether or not to flip the Y axis.
* @return The size of the string.
*/
glm::vec2 bufferStringToMesh(
std::shared_ptr<Mesh> mesh,
const std::wstring text,
glm::vec2 &position,
bool_t flipY = false
);
/**
* Destroys this true type face texture.
*/
~TrueTypeTexture();
};
}