Texture resizing
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@ -22,7 +22,7 @@ bool sandboxGameInit(sandboxgame_t *game) {
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assetManagerStart(&game->manager);
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pixel_t *data = (pixel_t *)assetRawLoad("out/test.texture");
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textureInit(&game->texture, 4360, 1920, (pixel_t *)data);
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textureInit(&game->texture, 4360/2, 1920/2, (pixel_t *)data);
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free(data);
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return true;
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