Added world chunking.
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138
src/engine/util/list.c
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138
src/engine/util/list.c
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/**
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* Copyright (c) 2021 Dominic Msters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#include "list.h"
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list_t * listCreate() {
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list_t *list = malloc(sizeof(list_t));
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if(list == NULL) return NULL;
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list->start = NULL;
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list->end = NULL;
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list->size = 0;
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return list;
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}
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listentry_t * listAdd(list_t *list, void *data) {
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//Create the list entry
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listentry_t *entry = malloc(sizeof(listentry_t));
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if(entry == NULL) return NULL;
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entry->data = data;
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entry->next = NULL;
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entry->prev = NULL;
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//Add it to the list
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listAddEntry(list, entry);
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//Return the entry
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return entry;
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}
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void listAddEntry(list_t *list, listentry_t *entry) {
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//Is this the first / only thing in the list?
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if(list->start == NULL) {
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list->start = entry;
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list->end = entry;
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} else {
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//Make the end's next be this entry, and this entry's prev the end, then
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//make this the new end
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entry->prev = list->end;
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list->end->next = entry;
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list->end = entry;
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}
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list->size++;
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}
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void listRemove(list_t *list, void *data) {
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uint32_t i = 0;
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listentry_t *previous = list->start;
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while(previous != NULL) {
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if(previous->data == data) {
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listRemoveEntry(list, previous, false);
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break;
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}
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i++;
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previous = previous->next;
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}
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}
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void listRemoveEntry(list_t *list, listentry_t *entry, bool freeData) {
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//Update next and prev
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if(entry->prev != NULL) entry->prev->next = entry->next;
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if(entry->next != NULL) entry->next->prev = entry->prev;
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//Was this at the end?
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if(list->start == entry) list->start = entry->next;
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if(list->end == entry) list->end = entry->prev;
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if(freeData) free(entry->data);
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free(entry);
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list->size--;
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}
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listentry_t * listGetByIndex(list_t *list, uint32_t index) {
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if(index >= list->size) return NULL;
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//TODO: We can probably make this more efficient by deciding which way we
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//should loop from based on the list size.
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uint32_t i = 0;
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listentry_t *previous = list->start;
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while(previous != NULL) {
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if(i == index) return previous;
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i++;
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previous = previous->next;
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}
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return NULL;
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}
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uint32_t listGetIndex(list_t *list, void* data) {
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uint32_t i = 0;
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listentry_t *previous = list->start;
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while(previous != NULL) {
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if(previous->data == data) return i;
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i++;
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previous = previous->next;
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}
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return -1;
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}
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uint32_t listGetEntryIndex(list_t *list, listentry_t *entry) {
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uint32_t i = 0;
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listentry_t *previous = list->start;
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while(previous != NULL) {
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if(previous == entry) return i;
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i++;
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previous = previous->next;
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}
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return -1;
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}
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void listDispose(list_t *list, bool freeData) {
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//Free all of the entries
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listentry_t *next = list->start;
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listentry_t *current;
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while(next != NULL) {
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current = next;
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next = current->next;
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if(freeData) free(current->data);
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free(current);
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}
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free(list);
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}
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