Fixed issue with quad buffer.
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@ -79,5 +79,8 @@ shader_t * assetShaderLoad(char *fileVertex, char *fileFragment);
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/**
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* Load a texture from a PNG file.
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*
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* @param fileName The fike path of the PNG image.
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* @return The loaded texture object.
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*/
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texture_t * assetTextureLoad(char *fileName);
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