diff --git a/src/poker2/poker.c b/src/poker2/poker.c
index 608e0a28..e4608b64 100644
--- a/src/poker2/poker.c
+++ b/src/poker2/poker.c
@@ -189,6 +189,10 @@ uint8_t pokerPlayerGetNextBetter(poker2_t *poker, uint8_t current) {
return 0xFF;
}
+int32_t pokerPlayerGetCallBet(poker2_t *poker, poker2player_t *player) {
+ return pokerGetCallValue(poker) - player->currentBet;
+}
+
// Betting
void pokerPlayerBetPot(
poker2_t *poker, poker2pot_t *pot, uint8_t playerIndex, int32_t chips
@@ -206,4 +210,38 @@ void pokerPlayerBet(poker2_t *poker, uint8_t playerIndex, int32_t chips) {
pokerPlayerBetPot(
poker, poker->pots + (poker->potCount - 1), playerIndex, chips
);
+}
+
+poker2turn_t pokerTurnFold(poker2_t *poker, uint8_t player) {
+ return (poker2turn_t){
+ .chips = 0,
+ .confidence = 1,
+ .type = POKER_TURN_TYPE_FOLD
+ };
+}
+
+poker2turn_t pokerTurnBet(poker2_t *poker, uint8_t playerIndex, int32_t chips) {
+ poker2turn_t turn;
+ poker2player_t *player;
+ int32_t i;
+ player = poker->players + playerIndex;
+ turn.confidence = 1;
+
+ if(chips == 0) {
+ turn.type = POKER_TURN_TYPE_CHECK;
+ turn.chips = 0;
+ } else if(player->chips <= chips) {
+ turn.chips = player->chips;
+ turn.type = POKER_TURN_TYPE_ALL_IN;
+ } else {
+ turn.chips = chips;
+ turn.type = POKER_TURN_TYPE_BET;
+ i = pokerGetCallValue(poker);
+
+ if(chips == (i - player->currentBet)) {
+ turn.type = POKER_TURN_TYPE_CALL;
+ }
+ }
+
+ return turn;
}
\ No newline at end of file
diff --git a/src/poker2/poker.h b/src/poker2/poker.h
index 60537f82..d1d09420 100644
--- a/src/poker2/poker.h
+++ b/src/poker2/poker.h
@@ -23,6 +23,14 @@
#define POKER_COMMUNITY_SIZE_MAX 5
#define POKER_POT_COUNT_MAX POKER_PLAYER_COUNT_MAX
+#define POKER_TURN_TYPE_OUT 0x00
+#define POKER_TURN_TYPE_FOLD 0x01
+#define POKER_TURN_TYPE_BET 0x02
+#define POKER_TURN_TYPE_CALL 0x03
+#define POKER_TURN_TYPE_ALL_IN 0x04
+#define POKER_TURN_TYPE_CALL_ALL_IN 0x04
+#define POKER_TURN_TYPE_CHECK 0x05
+
typedef struct {
int32_t chips;
card_t cards[POKER_PLAYER_HAND_SIZE_MAX];
@@ -37,6 +45,12 @@ typedef struct {
uint8_t playerCount;
} poker2pot_t;
+typedef struct {
+ uint8_t type;
+ int32_t chips;
+ float confidence;
+} poker2turn_t;
+
typedef struct {
card_t deck[CARD_DECK_SIZE];
uint8_t deckSize;
@@ -83,7 +97,14 @@ void pokerPlayerDealAll(poker2_t *poker, uint8_t count);
bool pokerPlayerDoesNeedToBetThisRound(poker2_t *poker, uint8_t playerIndex);
uint8_t pokerPlayerGetRemainingBetter(poker2_t *poker);
uint8_t pokerPlayerGetNextBetter(poker2_t *poker, uint8_t current);
+int32_t pokerPlayerGetCallBet(poker2_t *poker, poker2player_t *player);
void pokerPlayerBetPot(
poker2_t *poker, poker2pot_t *pot, uint8_t playerIndex, int32_t chips
);
-void pokerPlayerBet(poker2_t *poker, uint8_t playerIndex, int32_t chips);
\ No newline at end of file
+void pokerPlayerBet(poker2_t *poker, uint8_t playerIndex, int32_t chips);
+
+poker2turn_t pokerTurnFold(poker2_t *poker, uint8_t player);
+poker2turn_t pokerTurnBet(poker2_t *poker, uint8_t playerIndex, int32_t chips);
+
+poker2turn_t pokerTurnFold(poker2_t *poker, uint8_t player);
+poker2turn_t pokerTurnBet(poker2_t *poker, uint8_t playerIndex, int32_t chips);
\ No newline at end of file
diff --git a/test/poker2/poker.c b/test/poker2/poker.c
index 36e26879..0aa9d34b 100644
--- a/test/poker2/poker.c
+++ b/test/poker2/poker.c
@@ -649,6 +649,31 @@ void test_pokerPlayerGetNextBetter_should_GetTheNextBetter(void) {
TEST_ASSERT_EQUAL_UINT8(0x00, better);
}
+void test_pokerPlayerGetCallBet_should_GetCallBet(void) {
+ poker2_t poker;
+ uint8_t p0, p1, p2;
+
+ pokerInit(&poker);
+ p0 = pokerPlayerAdd(&poker);
+ p1 = pokerPlayerAdd(&poker);
+ p2 = pokerPlayerAdd(&poker);
+
+ pokerPlayerBet(&poker, p0, 100);
+ TEST_ASSERT_EQUAL_INT32(0, pokerPlayerGetCallBet(&poker,poker.players+p0));
+ TEST_ASSERT_EQUAL_INT32(100, pokerPlayerGetCallBet(&poker,poker.players+p1));
+ TEST_ASSERT_EQUAL_INT32(100, pokerPlayerGetCallBet(&poker,poker.players+p2));
+
+ pokerPlayerBet(&poker, p1, 200);
+ TEST_ASSERT_EQUAL_INT32(100, pokerPlayerGetCallBet(&poker,poker.players+p0));
+ TEST_ASSERT_EQUAL_INT32(0, pokerPlayerGetCallBet(&poker,poker.players+p1));
+ TEST_ASSERT_EQUAL_INT32(200, pokerPlayerGetCallBet(&poker,poker.players+p2));
+
+ pokerPlayerBet(&poker, p2, 300);
+ TEST_ASSERT_EQUAL_INT32(200, pokerPlayerGetCallBet(&poker,poker.players+p0));
+ TEST_ASSERT_EQUAL_INT32(100, pokerPlayerGetCallBet(&poker,poker.players+p1));
+ TEST_ASSERT_EQUAL_INT32(0, pokerPlayerGetCallBet(&poker,poker.players+p2));
+}
+
void test_pokerPlayerBetPot_should_AddChipsToThePot(void) {
poker2_t poker;
poker2pot_t *pot;
@@ -711,6 +736,88 @@ void test_pokerPlayerBet_should_BetToTheActivePot(void) {
TEST_ASSERT_EQUAL_INT32(50, pot->chips);
}
+void test_pokerTurnFold_should_ReturnAFoldAction(void) {
+ poker2_t poker;
+ poker2turn_t turn;
+ pokerInit(&poker);
+ pokerPlayerAdd(&poker);
+
+ turn = pokerTurnFold(&poker, 0x00);
+ TEST_ASSERT_EQUAL_INT32(0, turn.chips);
+ TEST_ASSERT_EQUAL_UINT8(POKER_TURN_TYPE_FOLD, turn.type);
+ TEST_ASSERT_EQUAL_FLOAT(1.0f, turn.confidence);
+}
+
+void test_pokerTurnBet_should_ReturnACheckAction(void) {
+ poker2_t poker;
+ poker2turn_t turn;
+ pokerInit(&poker);
+ pokerPlayerAdd(&poker);
+
+ turn = pokerTurnBet(&poker, 0x00, 0);
+ TEST_ASSERT_EQUAL_INT32(0, turn.chips);
+ TEST_ASSERT_EQUAL_UINT8(POKER_TURN_TYPE_CHECK, turn.type);
+ TEST_ASSERT_EQUAL_FLOAT(1.0f, turn.confidence);
+}
+
+void test_pokerTurnBet_should_ReturnAnAllInAction(void) {
+ poker2_t poker;
+ poker2turn_t turn;
+ pokerInit(&poker);
+ pokerPlayerAdd(&poker);
+ pokerPlayerChipsAdd(poker.players, 500);
+
+ turn = pokerTurnBet(&poker, 0x00, 500);
+ TEST_ASSERT_EQUAL_INT32(500, turn.chips);
+ TEST_ASSERT_EQUAL_UINT8(POKER_TURN_TYPE_ALL_IN, turn.type);
+ TEST_ASSERT_EQUAL_FLOAT(1.0f, turn.confidence);
+
+ pokerPlayerChipsAdd(poker.players, 500);
+ turn = pokerTurnBet(&poker, 0x00, 1001);
+ TEST_ASSERT_EQUAL_INT32(1000, turn.chips);
+ TEST_ASSERT_EQUAL_UINT8(POKER_TURN_TYPE_ALL_IN, turn.type);
+ TEST_ASSERT_EQUAL_FLOAT(1.0f, turn.confidence);
+}
+
+void test_pokerTurnBet_should_ReturnACallAction(void) {
+ poker2_t poker;
+ poker2turn_t turn;
+ pokerInit(&poker);
+ pokerPlayerChipsAdd(poker.players + pokerPlayerAdd(&poker), 1000);
+ pokerPlayerChipsAdd(poker.players + pokerPlayerAdd(&poker), 1000);
+
+ pokerPlayerBet(&poker, 0, 300);
+ pokerPlayerBet(&poker, 1, 500);
+
+ turn = pokerTurnBet(&poker, 0x00, 200);
+ TEST_ASSERT_EQUAL_INT32(200, turn.chips);
+ TEST_ASSERT_EQUAL_UINT8(POKER_TURN_TYPE_CALL, turn.type);
+ TEST_ASSERT_EQUAL_FLOAT(1.0f, turn.confidence);
+
+ pokerPlayerBet(&poker, 0, 300);
+ turn = pokerTurnBet(&poker, 0x01, 100);
+ TEST_ASSERT_EQUAL_INT32(100, turn.chips);
+ TEST_ASSERT_EQUAL_UINT8(POKER_TURN_TYPE_CALL, turn.type);
+ TEST_ASSERT_EQUAL_FLOAT(1.0f, turn.confidence);
+}
+
+void test_pokerTurnBet_should_ReturnARaiseAction(void) {
+ poker2_t poker;
+ poker2turn_t turn;
+ pokerInit(&poker);
+ pokerPlayerChipsAdd(poker.players + pokerPlayerAdd(&poker), 1000);
+
+ turn = pokerTurnBet(&poker, 0x00, 300);
+ TEST_ASSERT_EQUAL_INT32(300, turn.chips);
+ TEST_ASSERT_EQUAL_UINT8(POKER_TURN_TYPE_BET, turn.type);
+ TEST_ASSERT_EQUAL_FLOAT(1.0f, turn.confidence);
+
+ turn = pokerTurnBet(&poker, 0x00, 200);
+ TEST_ASSERT_EQUAL_INT32(200, turn.chips);
+ TEST_ASSERT_EQUAL_UINT8(POKER_TURN_TYPE_BET, turn.type);
+ TEST_ASSERT_EQUAL_FLOAT(1.0f, turn.confidence);
+}
+
int test_poker() {
UNITY_BEGIN();
@@ -739,9 +846,16 @@ int test_poker() {
RUN_TEST(test_pokerPlayerDoesNeedToBetThisRound_should_IgnoreFoldedPlayers);
RUN_TEST(test_pokerPlayerGetRemainingBetter_should_ReturnRemainingBetters);
RUN_TEST(test_pokerPlayerGetNextBetter_should_GetTheNextBetter);
+ RUN_TEST(test_pokerPlayerGetCallBet_should_GetCallBet);
RUN_TEST(test_pokerPlayerBetPot_should_AddChipsToThePot);
RUN_TEST(test_pokerPlayerBetPot_should_UpdatePlayerState);
RUN_TEST(test_pokerPlayerBet_should_BetToTheActivePot);
+ RUN_TEST(test_pokerTurnFold_should_ReturnAFoldAction);
+ RUN_TEST(test_pokerTurnBet_should_ReturnACheckAction);
+ RUN_TEST(test_pokerTurnBet_should_ReturnAnAllInAction);
+ RUN_TEST(test_pokerTurnBet_should_ReturnACallAction);
+ RUN_TEST(test_pokerTurnBet_should_ReturnARaiseAction);
+
return UNITY_END();
}
\ No newline at end of file