Bit of cleanup.
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@ -9,4 +9,8 @@
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using namespace Dawn;
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Material::Material(SceneItem *item) : SceneItemComponent(item) {
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}
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ShaderManager & Material::getShaderManager() {
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return *this->getGame()->renderManager.getShaderManager();
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}
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@ -17,5 +17,11 @@ namespace Dawn {
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* @param item Scene Item this component belongs to.
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*/
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Material(SceneItem *item);
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/**
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* Returns the shader manager for the game.
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* @return The shader manager for the game.
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*/
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ShaderManager & getShaderManager();
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};
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}
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@ -45,6 +45,7 @@ bool_t TriggerController2D::getCollidingResult(Collider2D* movingObject) {
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default: {
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assertUnreachable("TriggerController2D::getCollidingResult: Moving object type not implemented");
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return false;
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}
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}
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}
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