Bit of cleanup.
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@ -4,7 +4,7 @@
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// https://opensource.org/licenses/MIT
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#pragma once
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#include "display/_RenderManager.hpp"
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#include "display/IRenderManager.hpp"
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#include "display/shader/ShaderPass.hpp"
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#include "scene/components/display/IRenderable.hpp"
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#include "display/shader/buffers/RenderPipelineShaderBuffer.hpp"
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@ -4,6 +4,7 @@
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// https://opensource.org/licenses/MIT
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#include "TrueTypeFaceTexture.hpp"
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#include "util/memory.hpp"
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using namespace Dawn;
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@ -5,7 +5,7 @@
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#pragma once
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#include "display/mesh/Mesh.hpp"
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#include "display/_RenderManager.hpp"
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#include "display/IRenderManager.hpp"
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#include "display/Texture.hpp"
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#include "display/shader/ShaderParameterBuffer.hpp"
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@ -82,6 +82,5 @@ namespace Dawn {
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* @param Float to bind.
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*/
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virtual void setFloat(T parameter, float_t value) = 0;
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};
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}
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