Joining the two logics together slowly.

This commit is contained in:
2021-07-28 09:22:58 -07:00
parent cf4d4cd710
commit c3b0ad7950
35 changed files with 405 additions and 51 deletions

75
temp/round/bet.c Normal file
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/**
* Copyright (c) 2021 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "bet.h"
void pokerRoundBetPlayerNext(poker_t *poker) {
// Go to next player, keep contained.
poker->bet.better = (poker->bet.better + 1) % POKER_PLAYER_COUNT;
// Did we go full circle?
if(poker->bet.better == poker->roundSmallBlind) {
if(poker->round == POKER_ROUND_BET3) {
pokerWinnerInit(poker);
return;
}
pokerFlopInit(poker);
return;
}
// Init the next player
pokerRoundBetPlayerInit(poker, poker->players + poker->bet.better);
}
void pokerRoundBetPlayerInit(poker_t *poker, pokerplayer_t *player) {
// Check the player state (to see if we even can init, e.g. folded/not)
if(!pokerPlayerIsAlive(player)) {
pokerRoundBetPlayerNext(poker);
return;
}
printf("Betting round player %u\n", poker->bet.better);
if(pokerPlayerIsHuman(poker, player)) {
pokerRoundBetPlayerNext(poker);
return;
}
pokerRoundBetPlayerNext(poker);
}
void pokerRoundBetPlayerUpdate(poker_t *poker, pokerplayer_t *player) {
}
void pokerRoundBetInit(poker_t *poker) {
printf("Betting round start\n");
if(poker->round == POKER_ROUND_DEAL) {
poker->round = POKER_ROUND_BET0;
printf("Betting 0\n");
} else if(poker->round == POKER_ROUND_FLOP) {
poker->round = POKER_ROUND_BET1;
printf("Betting 1\n");
} else if(poker->round == POKER_ROUND_TURN) {
poker->round = POKER_ROUND_BET2;
printf("Betting 2\n");
} else if(poker->round == POKER_ROUND_RIVER) {
poker->round = POKER_ROUND_BET3;
printf("Betting 3\n");
}
// Set the inital player
poker->bet.better = poker->roundSmallBlind;
pokerRoundBetPlayerInit(poker, poker->players + poker->bet.better);
}
void pokerRoundBetUpdate(poker_t *poker) {
// Take the current player
pokerRoundBetPlayerUpdate(poker, poker->players + poker->bet.better);
}

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/**
* Copyright (c) 2021 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include <dawn/dawn.h>
#include "flop.h"
#include "winner.h"
#include "../player.h"
void pokerRoundBetPlayerNext(poker_t *poker);
void pokerRoundBetPlayerInit(poker_t *poker, pokerplayer_t *player);
void pokerRoundBetPlayerUpdate(poker_t *poker, pokerplayer_t *player);
void pokerRoundBetInit(poker_t *poker);
void pokerRoundBetUpdate(poker_t *poker);

19
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/**
* Copyright (c) 2021 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "blinds.h"
void pokerBlindsInit(poker_t *poker) {
poker->round = POKER_ROUND_BLINDS;
// Now take blinds
pokerBetTakeBlinds(poker);
printf("Blinds Taken\n");
pokerDealInit(poker);
}

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/**
* Copyright (c) 2021 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include <dawn/dawn.h>
#include "deal.h"
#include "../bet.h"
/**
* Initializes the blinds round.
* @param poker The poker game conetxt.
*/
void pokerBlindsInit(poker_t *poker);

23
temp/round/deal.c Normal file
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/**
* Copyright (c) 2021 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "deal.h"
void pokerDealInit(poker_t *poker) {
poker->round = POKER_ROUND_DEAL;
// Shuffle the deck
cardShuffle(poker->dealer.deck, CARD_DECK_SIZE);
// Deal 2 card to each player
pokerDealerDealAll(poker, POKER_DEAL_CARD_EACH);
// Deal 2 card to each player
pokerDealerDealAll(poker, POKER_DEAL_CARD_EACH);
printf("Cards Dealt\n");
pokerRoundBetInit(poker);
}

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/**
* Copyright (c) 2021 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include <dawn/dawn.h>
#include "../../util/array.h"
#include "../dealer.h"
#include "../card.h"
#include "bet.h"
/**
* Resets a poker game for the new round.
* @param poker Poker game to reset to a new round.
*/
void pokerDealInit(poker_t *poker);

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/**
* Copyright (c) 2021 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "flop.h"
void pokerFlopInit(poker_t *poker) {
uint8_t count;
if(poker->round == POKER_ROUND_BET0) {
printf("Poker Flop Start\n");
poker->round = POKER_ROUND_FLOP;
count = POKER_FLOP_CARD_COUNT;
} else if(poker->round == POKER_ROUND_BET1) {
printf("Poker Turn\n");
poker->round = POKER_ROUND_TURN;
count = POKER_TURN_CARD_COUNT;
} else if(poker->round == POKER_ROUND_BET2) {
printf("Poker River\n");
poker->round = POKER_ROUND_RIVER;
count = POKER_RIVER_CARD_COUNT;
}
// Burn and flop.
pokerDealerBurn(&poker->dealer, 1);
pokerDealerTurn(&poker->dealer, count);
pokerRoundBetInit(poker);
}

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/**
* Copyright (c) 2021 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include <dawn/dawn.h>
#include "../dealer.h"
#include "../card.h"
#include "bet.h"
void pokerFlopInit(poker_t *poker);

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/**
* Copyright (c) 2021 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "match.h"
void pokerMatchInit(poker_t *poker, engine_t *engine) {
uint8_t x;
// Reset the main game state. This does not init the round.
pokerBetInit(&poker->bet);
poker->roundDealer = POKER_PLAYER_COUNT-2;
poker->round = POKER_ROUND_MATCH;
for(x = 0; x < POKER_PLAYER_COUNT; x++) {
poker->players[x].state = 0x00;
poker->players[x].chips = POKER_BET_PLAYER_CHIPS_DEFAULT;
}
printf("Match Start\n");
pokerStartInit(poker);
}
void pokerMatchUpdate(poker_t *poker, engine_t *engine) {
}

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/**
* Copyright (c) 2021 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include <dawn/dawn.h>
#include "start.h"
/**
* Init the poker match round.
* @param poker The poker game context.
* @param engine The engine context.
*/
void pokerMatchInit(poker_t *poker, engine_t *engine);
/**
* Update the poker match round.
* @param poker The poker match to update for.
*/
void pokerMatchUpdate(poker_t *poker, engine_t *engine);

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/**
* Copyright (c) 2021 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "start.h"
void pokerStartInit(poker_t *poker) {
uint8_t i, indexDealer, indexSmallBlind, indexBigBlind;
bool foundDealer, foundSmallBlind;
pokerplayer_t *player;
poker->round = POKER_ROUND_START;
// Prepare the initial game state
poker->round = POKER_ROUND_DEAL;
pokerBetReset(&poker->bet);
pokerDealerInit(&poker->dealer);
// Reset the players
for(i = 0; i < POKER_PLAYER_COUNT; i++) {
pokerPlayerReset(poker->players + i);
}
// Decide on the dealer
poker->roundDealer = (poker->roundDealer+1) % POKER_PLAYER_COUNT;
// Find the players.
i = poker->roundDealer;
foundDealer = false;
foundSmallBlind = false;
while(true) {
player = poker->players + i;
if(!pokerPlayerIsAlive(player)) continue;
if(!foundDealer) {
indexDealer = i;
foundDealer = true;
} else if(!foundSmallBlind) {
indexSmallBlind = i;
foundSmallBlind = true;
} else {
indexBigBlind = i;
break;
}
i = (i + 1) % POKER_PLAYER_COUNT;
}
// Update players for the round.
poker->roundDealer = indexDealer;
poker->roundBigBlind = indexBigBlind;
poker->roundSmallBlind = indexSmallBlind;
printf("Round Start\n");
pokerBlindsInit(poker);
}

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/**
* Copyright (c) 2021 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include <dawn/dawn.h>
#include "blinds.h"
#include "../bet.h"
#include "../player.h"
void pokerStartInit(poker_t *poker);

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/**
* Copyright (c) 2021 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "winner.h"
void pokerWinnerInit(poker_t *poker) {
pokerWinnerCalculate(poker);
printf("Winner Count %u\n", poker->winner.winnerCount);
}

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/**
* Copyright (c) 2021 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include <dawn/dawn.h>
#include "../player.h"
#include "../winner.h"
void pokerWinnerInit(poker_t *poker);