Joining the two logics together slowly.

This commit is contained in:
2021-07-28 09:22:58 -07:00
parent cf4d4cd710
commit c3b0ad7950
35 changed files with 405 additions and 51 deletions

35
src/poker/actions/match.c Normal file
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/**
* Copyright (c) 2021 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "match.h"
void _pokerActionMatchOnStart(queue_t *queue, queueaction_t *action, uint8_t i){
poker_t *poker;
uint8_t x;
poker = (poker_t *)action->data;
// Reset the main game state. This does not init the round.
pokerBetInit(&poker->bet);
poker->roundDealer = POKER_PLAYER_COUNT-2;
poker->round = POKER_ROUND_MATCH;
for(x = 0; x < POKER_PLAYER_COUNT; x++) {
poker->players[x].state = 0x00;
poker->players[x].chips = POKER_BET_PLAYER_CHIPS_DEFAULT;
}
printf("Match Start\n");
queueNext(queue);
}
queueaction_t * pokerActionMatchAdd(queue_t *queue, poker_t *poker) {
queueaction_t *action;
action = queueAdd(queue);
action->data = (void *)poker;
action->onStart = &_pokerActionMatchOnStart;
return action;
}

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src/poker/actions/match.h Normal file
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// Copyright (c) 2021 Dominic Masters
//
// This software is released under the MIT License.
// https://opensource.org/licenses/MIT
#pragma once
#include <dawn/dawn.h>
#include "../../display/animation/queue.h"
/** Callback for when the poker match aciton starts */
void _pokerActionMatchOnStart(queue_t *queue, queueaction_t *action, uint8_t i);
/**
* Adds a Poker Match Begin Action onto a queue.
*
* @param queue Queue to add to
* @param poker Poker game instance to use.
* @return The queued match start action.
*/
queueaction_t * pokerActionMatchAdd(queue_t *queue, poker_t *poker);

68
src/poker/actions/round.c Normal file
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/**
* Copyright (c) 2021 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "round.h"
void _pokerActionRoundOnStart(queue_t *queue, queueaction_t *action ,uint8_t i){
uint8_t j, indexDealer, indexSmallBlind, indexBigBlind;
bool foundDealer, foundSmallBlind;
pokerplayer_t *player;
poker_t *poker;
poker = (poker_t *)action->data;
poker->round = POKER_ROUND_START;
// Prepare the initial game state
poker->round = POKER_ROUND_DEAL;
pokerBetReset(&poker->bet);
pokerDealerInit(&poker->dealer);
// Reset the players
for(i = 0; i < POKER_PLAYER_COUNT; i++) {
pokerPlayerReset(poker->players + i);
}
// Decide on the dealer
poker->roundDealer = (poker->roundDealer+1) % POKER_PLAYER_COUNT;
// Find the players.
j = poker->roundDealer;
foundDealer = false;
foundSmallBlind = false;
while(true) {
player = poker->players + j;
if(!pokerPlayerIsAlive(player)) continue;
if(!foundDealer) {
indexDealer = j;
foundDealer = true;
} else if(!foundSmallBlind) {
indexSmallBlind = j;
foundSmallBlind = true;
} else {
indexBigBlind = j;
break;
}
j = (j + 1) % POKER_PLAYER_COUNT;
}
// Update players for the round.
poker->roundDealer = indexDealer;
poker->roundBigBlind = indexBigBlind;
poker->roundSmallBlind = indexSmallBlind;
printf("Round Start\n");
queueNext(queue);
}
queueaction_t * pokerActionRoundAdd(queue_t *queue, poker_t *poker) {
queueaction_t *action;
action = queueAdd(queue);
action->data = (void *)poker;
action->onStart = &_pokerActionRoundOnStart;
return action;
}

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src/poker/actions/round.h Normal file
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/**
* Copyright (c) 2021 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include <dawn/dawn.h>
#include "../../display/animation/queue.h"
#include "../bet.h"
#include "../player.h"
/** Callback for when the poker round start aciton begins. */
void _pokerActionRoundOnStart(queue_t *queue, queueaction_t *action, uint8_t i);
/**
* Queues the round action onto a queue. Round action should be queued at the
* start of every poker round.
*
* @param queue Queue to add to.
* @param poker Poker game instance.
* @return The queued action.
*/
queueaction_t * pokerActionRoundAdd(queue_t *queue, poker_t *poker);