Joining the two logics together slowly.
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@ -7,7 +7,10 @@
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#pragma once
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#include "../../libs.h"
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#include "pokergameassets.h"
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#include "../../poker/poker.h"
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#include "../../vn/vnconversation.h"
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#include "../../vn/vnscene.h"
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/** Name of the Poker Game */
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#define POKER_GAME_NAME "Dawn Poker Game"
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@ -15,4 +18,10 @@
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typedef struct {
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/** Poker Game State */
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poker_t poker;
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/** Visual Novel Engine */
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vnscene_t scene;
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/** Assets for the game. */
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pokergameassets_t assets;
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} pokergame_t;
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