Added image UI element.
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@ -35,7 +35,7 @@ void pokerDiscussionGet(
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// Round Start Conversations
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case POKER_DISCUSSION_REASON_BLINDS_TAKEN:
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discussion->count++;
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discussion->messages[0] = "Blinds have been taken.";
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discussion->messages[0] = "Blinds\nhave been taken.";
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discussion->players[0] = POKER_DEALER_INDEX;
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discussion->emotions[0] = VN_CHARACTER_EMOTION_BORED;
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break;
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@ -7,8 +7,7 @@
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#include "pokergame.h"
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menu_t menu;
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frame_t frame;
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menulist_t ml;
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bool pokerGameInit(game_t *game) {
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pokergame_t *pokerGame = &game->pokerGame;
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@ -32,18 +31,10 @@ bool pokerGameInit(game_t *game) {
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pokerGameActionStartAdd(pokerGame);
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queueNext(&pokerGame->scene.conversation.actionQueue);
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frameInit(&frame);
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frame.texture = &pokerGame->assets.testTexture;
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menuitem_t *item;
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menuInit(&menu);
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item = menuAdd(&menu);
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item->x = 0;
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item->y = 0;
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item = menuAdd(&menu);
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item->x = 1;
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item->y = 0;
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// TESTING
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menuListInit(&ml, &pokerGame->assets.testTexture);
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menuListAdd(&ml, &pokerGame->assets.font, "One");
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menuListAdd(&ml, &pokerGame->assets.font, "Two");
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return true;
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}
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@ -68,21 +59,8 @@ void pokerGameUpdate(game_t *game) {
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vnSceneRenderGui(&pokerGame->scene, &game->engine, &pokerGame->assets.shader);
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pokerUiRender(pokerGame);
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uint8_t i;
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menuUpdate(&menu, &game->engine);
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for(i = 0; i < menu.itemCount; i++) {
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menuitem_t *item = menu.items + i;
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frame.x = (float)item->x * (FRAME_BORDER_SIZE + FRAME_BORDER_SIZE);
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frame.y = (float)item->y * (FRAME_BORDER_SIZE + FRAME_BORDER_SIZE);
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if(menu.selected == i) frame.y -= FRAME_BORDER_SIZE;
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frameSetSize(&frame,
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(float)item->width * (FRAME_BORDER_SIZE + FRAME_BORDER_SIZE),
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(float)item->height * (FRAME_BORDER_SIZE + FRAME_BORDER_SIZE)
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);
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frameRender(&frame, &pokerGame->assets.shader);
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}
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menuListUpdate(&ml, &game->engine);
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menuListRender(&ml, &game->pokerGame.assets.shader);
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}
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void pokerGameDispose(game_t *game) {
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@ -17,8 +17,7 @@
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#include "pokerworld.h"
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#include "actions/start.h"
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#include "../../ui/menu.h"
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#include "../../ui/frame.h"
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#include "../../ui/menulist.h"
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/**
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* Initializes the game state for the poker game.
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