The fruits of my labor
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@ -24,17 +24,6 @@ namespace Dawn {
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this->game->sceneCutover(scene);
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}
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IVisualNovelEvent * getVNEvent() override {
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auto start = new VisualNovelPauseEvent(vnManager, 0.1f);
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start
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->then(new VisualNovelTextboxEvent(vnManager, nullptr, "scene.5.1"))
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->then(new VisualNovelCallbackEvent<Scene_5>(vnManager, this, &Scene_5::onSceneEnded))
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;
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return start;
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}
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public:
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Scene_5(DawnGame *game) : PixelVNScene(game) {
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@ -44,5 +33,14 @@ namespace Dawn {
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std::vector<Asset*> assets = PixelVNScene::getRequiredAssets();
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return assets;
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}
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IVisualNovelEvent * getVNEvent() override {
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auto start = new VisualNovelPauseEvent(vnManager, 0.1f);
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start
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->then(new VisualNovelTextboxEvent(vnManager, nullptr, "scene.5.1"))
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->then(new VisualNovelCallbackEvent<Scene_5>(vnManager, this, &Scene_5::onSceneEnded))
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;
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return start;
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}
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};
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}
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