The fruits of my labor
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@ -7,6 +7,7 @@
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#include "display/_RenderManager.hpp"
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#include "display/BackBufferRenderTarget.hpp"
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#include "display/shader/SimpleTexturedShader.hpp"
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#include "display/shader/UIShaderProgram.hpp"
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#include "display/RenderPipeline.hpp"
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namespace Dawn {
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@ -17,7 +18,7 @@ namespace Dawn {
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public:
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BackBufferRenderTarget backBuffer;
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SimpleTexturedShader simpleShader;
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UIShader *uiShader;
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UIShaderProgram uiShaderProgram;
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/**
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* Construct a new RenderManager for a game instance.
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@ -26,7 +27,6 @@ namespace Dawn {
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RenderTarget * getBackBuffer() override;
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RenderPipeline * getRenderPipeline() override;
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UIShader * getUIShader() override;
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void setRenderFlags(renderflag_t renderFlags) override;
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void init() override;
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void update() override;
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