The fruits of my labor
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@ -12,7 +12,11 @@ namespace Dawn {
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class UISprite : public UIComponent {
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protected:
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void updatePositions() override;
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void drawSelf(UIShader *uiShader, glm::mat4 selfTransform) override;
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std::vector<struct ShaderPassItem> getSelfPassItems(
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glm::mat4 projection,
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glm::mat4 view,
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glm::mat4 transform
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) override;
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public:
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Mesh mesh;
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