The fruits of my labor
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@@ -10,16 +10,11 @@
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#include "scene/components/display/Material.hpp"
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#include "scene/components/display/MeshRenderer.hpp"
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#include "scene/components/display/Camera.hpp"
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#include "ui/UIComponent.hpp"
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namespace Dawn {
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class RenderManager;
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struct RenderPipelineItem {
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MeshRenderer *mesh;
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struct ShaderPass pass;
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float_t w;
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};
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class RenderPipeline {
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private:
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int_fast16_t renderId = -1;
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