Fixed some bugs with AI

This commit is contained in:
2022-11-26 14:31:06 -08:00
parent c1ac69a146
commit c1d6885970
25 changed files with 245 additions and 119 deletions

View File

@ -29,14 +29,9 @@ void VisualNovelManager::onStart() {
void VisualNovelManager::onUnpausedUpdate() {
if(this->currentEvent == nullptr) return;
if(!this->currentEvent->hasStarted) {
this->currentEvent->start();
}
if(!this->currentEvent->hasStarted) this->currentEvent->start(nullptr);
if(this->currentEvent->update()) return;
auto oldCurrent = this->currentEvent;
this->currentEvent = this->currentEvent->end();
delete oldCurrent;
this->setEvent(this->currentEvent->end());
}
VisualNovelManager::~VisualNovelManager() {
@ -46,15 +41,18 @@ VisualNovelManager::~VisualNovelManager() {
this->getScene()->eventSceneUnpausedUpdate.removeListener(this, &VisualNovelManager::onUnpausedUpdate);
}
// Visual Novel Event
// // // // // // // // // // // // // // // // // // // // // // // // // // //
IVisualNovelEvent::IVisualNovelEvent(VisualNovelManager *man) {
assertNotNull(man);
this->manager = man;
}
void IVisualNovelEvent::start() {
this->onStart();
void IVisualNovelEvent::start(IVisualNovelEvent *previous) {
this->hasStarted = true;
this->onStart(previous);
}
bool_t IVisualNovelEvent::update() {
@ -64,14 +62,18 @@ bool_t IVisualNovelEvent::update() {
IVisualNovelEvent * IVisualNovelEvent::end() {
this->onEnd();
std::cout << "End";
if(this->doNext != nullptr) {
std::cout << " Nexter" << std::endl;
auto next = this->doNext;
this->doNext = nullptr;
return next;
}
std::cout << " No nxt" << std::endl;
return nullptr;
}
IVisualNovelEvent::~IVisualNovelEvent() {
if(!this->hasStarted && this->doNext != nullptr) {
delete this->doNext;
}
if(this->doNext != nullptr) delete this->doNext;
}

View File

@ -15,10 +15,12 @@ namespace Dawn {
UICanvas *uiCanvas;
IVisualNovelEvent* currentEvent = nullptr;
public:
/** Event listener for unpaused scene updates. */
void onUnpausedUpdate();
public:
VisualNovelTextbox *textBox;
/**
* Constructs a visual novel manager, scene item component.
@ -35,8 +37,10 @@ namespace Dawn {
*/
template <class T>
T * setEvent(T *event) {
assertNotNull(event);
auto oldCurrent = this->currentEvent;
this->currentEvent = event;
if(event != nullptr) this->currentEvent->start(oldCurrent);
delete oldCurrent;
return event;
}
@ -60,26 +64,22 @@ namespace Dawn {
protected:
VisualNovelManager *manager;
IVisualNovelEvent *doNext = nullptr;
bool_t hasStarted;
bool_t hasStarted = false;
virtual void onStart() = 0;
virtual void onStart(IVisualNovelEvent *previous) = 0;
virtual bool_t onUpdate() = 0;
virtual void onEnd() = 0;
public:
IVisualNovelEvent *previous = nullptr;
IVisualNovelEvent(VisualNovelManager *manager);
template<class T>
T * then(T *next) {
assertNotNull(next);
this->doNext = next;
next->previous = this;
return next;
}
void start();
void start(IVisualNovelEvent *previous);
bool_t update();
IVisualNovelEvent * end();

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@ -0,0 +1,31 @@
// Copyright (c) 2022 Dominic Masters
//
// This software is released under the MIT License.
// https://opensource.org/licenses/MIT
#pragma once
#include "visualnovel/VisualNovelManager.hpp"
namespace Dawn {
class SimpleLoopEvent : public IVisualNovelEvent {
protected:
std::string text;
void onStart(IVisualNovelEvent *previous) override {
this->then(new SimpleLoopEvent(this->manager));
}
bool_t onUpdate() override {
return false;
}
void onEnd() override {
}
public:
SimpleLoopEvent(VisualNovelManager *man) : IVisualNovelEvent(man) {
}
};
}

View File

@ -14,12 +14,23 @@ VisualNovelTextboxEvent::VisualNovelTextboxEvent(
this->text = text;
}
void VisualNovelTextboxEvent::onStart() {
void VisualNovelTextboxEvent::onStart(IVisualNovelEvent *previous) {
if(this->manager->textBox == nullptr) return;
this->manager->textBox->setText(this->text);
this->manager->textBox->show();
this->hasSetText = true;
}
bool_t VisualNovelTextboxEvent::onUpdate() {
if(this->manager->textBox == nullptr) return true;
if(!this->hasSetText) {
this->manager->textBox->setText(this->text);
this->manager->textBox->show();
this->hasSetText = true;
}
return this->manager->textBox->isVisible();
}

View File

@ -10,8 +10,9 @@ namespace Dawn {
class VisualNovelTextboxEvent : public IVisualNovelEvent {
protected:
std::string text;
bool_t hasSetText = false;
void onStart() override;
void onStart(IVisualNovelEvent *previous) override;
bool_t onUpdate() override;
void onEnd() override;