Trying to put it all together.
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@ -22,6 +22,9 @@ typedef struct {
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/** Character this conversation piece belongs to */
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vncharacter_t *character;
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/** Character's emotion */
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uint8_t emotion;
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} vnconversationitemdata_t;
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/** Representation of a conversation, laid out similarly to a timeline. */
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@ -15,6 +15,13 @@
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#define VN_SCENE_CHARACTERS_MAX 6
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typedef struct {
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float cameraX;
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float cameraY;
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float cameraZ;
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float cameraLookX;
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float cameraLookY;
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float cameraLookZ;
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/** Camera used for rendering, updated frequently */
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camera_t camera;
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