Trying to put it all together.
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@ -10,10 +10,25 @@
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#include "pokergameassets.h"
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#include "pokerworld.h"
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#include "pokerui.h"
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#include "pokergameaction.h"
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#include "../../poker/poker.h"
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#include "../../poker/player.h"
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#include "../../vn/vnconversation.h"
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#include "../../vn/vnscene.h"
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#define POKER_GAME_SEAT_COUNT 8
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#define POKER_GAME_SEAT_FOR_PLAYER(p) (p < POKER_PLAYER_HUMAN_INDEX ? \
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p + 1 : POKER_GAME_SEAT_COUNT - (p - POKER_PLAYER_HUMAN_INDEX) \
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)
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#define POKER_GAME_SEAT_DEALER 0x00
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#define POKER_GAME_PENNY_BASE_WIDTH 1000
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#define POKER_GAME_PENNY_BASE_HEIGHT 1920
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#define POKER_GAME_PENNY_FACE_X 367
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#define POKER_GAME_PENNY_FACE_Y 256
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#define POKER_GAME_PENNY_FACE_WIDTH 280
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#define POKER_GAME_PENNY_FACE_HEIGHT 280
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typedef struct {
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/** Poker Game State */
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poker_t poker;
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