Render x/y for UI elements.

This commit is contained in:
2021-09-03 19:02:37 -07:00
parent 4b55ec7b93
commit c0d13042b4
32 changed files with 196 additions and 155 deletions

View File

@ -18,7 +18,6 @@
#define FRAME_PRIMITIVE_COUNT 9
typedef struct {
float x, y;
texture_t *texture;
primitive_t primitive;
} frame_t;

View File

@ -10,7 +10,6 @@
#include "../display/primitive.h"
typedef struct {
float x, y;
texture_t *texture;
primitive_t quad;
float u0, v0;

View File

@ -13,7 +13,6 @@
/** Representation of a Label UI Element */
typedef struct {
font_t *font;
float x, y;
float fontSize;
fonttextinfo_t info;
primitive_t primitive;

View File

@ -25,7 +25,6 @@ typedef void menulistcallback_t(menulist_t *list, uint8_t i, void *user);
/** Representation of a menu list, a menu with multiple menu items. */
typedef struct _menulist_t {
float x, y;
char *items[MENULIST_ITEMS_MAX];
label_t labels[MENULIST_ITEMS_MAX];
frame_t frame;

View File

@ -10,7 +10,6 @@
#include "../display/primitive.h"
typedef struct {
float x, y;
float width, height;
texture_t texture;
primitive_t quad;