Prepping editor.
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# https://opensource.org/licenses/MIT
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tool_scene(${CMAKE_CURRENT_LIST_DIR}/SceneBase.xml)
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# tool_vnscene(${CMAKE_CURRENT_LIST_DIR}/Scene1Prologue0.xml)
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tool_vnscene(${CMAKE_CURRENT_LIST_DIR}/Scene1Prologue0.xml)
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<vnscene name="Scene1Prologue" extend="scenes/SceneBase">
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<asset type="texture" name="texture_eth_face_day_anger" ref="faceDayAnger" />
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<asset type="texture" name="texture_eth_face_day_confused" ref="faceDayConfused" />
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<asset type="texture" name="texture_eth_pose_day_back" ref="poseDayBack" />
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<events>
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<set property="eth->faceMaterial->texture" to="&faceDayAnger->texture" type="Texture*" />
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<set property="eth->faceMaterial->texture" to="&faceDayAnger->texture" type="Texture*" />
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<set property="eth->faceMaterial->texture" to="&faceDayAnger->texture" type="Texture*" />
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<set property="eth->faceMaterial->texture" to="&faceDayConfused->texture" type="Texture*" />
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<set property="eth->bodyMaterial->texture" to="&poseDayBack->texture" type="Texture*" />
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<text>
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<string lang="en"><font style="italics">There is a bucket.</font></string>
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</text>
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<set property="eth->faceMaterial->texture" to="&faceDayAnger->texture" type="Texture*" />
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<text>
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<string lang="en">It sways above your head like the mouth of a god. You are on Angelwood's best stage, and they are cheering for you, calling you their Queen, their Prom Queen.</string>
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</text>
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<Camera ref="backCamera" />
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</item>
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<item position="0, 0, -10">
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<!-- <item position="0, 0, -10">
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<MeshRenderer />
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<QuadMeshHost xy0="-500, -500" xy1="500, 500" />
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<SimpleTexturedMaterial color="COLOR_BLACK" />
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</item>
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</item> -->
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<item ref="eth" prefab="prefabs/EthPrefab" />
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