Prepping editor.
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@ -1,13 +1,13 @@
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<prefab name="EthPrefab" extend="prefabs/EthPrefabBase" type="">
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<item>
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<MeshRenderer />
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<QuadMeshHost xy0="-0.78236397748, 1" xy1="0.78236397748, -1" />
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<SimpleTexturedMaterial ref="faceMaterial" />
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</item>
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<item>
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<MeshRenderer />
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<QuadMeshHost xy0="-0.78236397748, 1" xy1="0.78236397748, -1" />
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<SimpleTexturedMaterial ref="bodyMaterial" />
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</item>
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<item>
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<MeshRenderer />
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<QuadMeshHost xy0="-0.78236397748, 1" xy1="0.78236397748, -1" />
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<SimpleTexturedMaterial ref="faceMaterial" />
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</item>
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</prefab>
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@ -4,4 +4,4 @@
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# https://opensource.org/licenses/MIT
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tool_scene(${CMAKE_CURRENT_LIST_DIR}/SceneBase.xml)
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# tool_vnscene(${CMAKE_CURRENT_LIST_DIR}/Scene1Prologue0.xml)
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tool_vnscene(${CMAKE_CURRENT_LIST_DIR}/Scene1Prologue0.xml)
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@ -1,17 +1,19 @@
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<vnscene name="Scene1Prologue" extend="scenes/SceneBase">
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<asset type="texture" name="texture_eth_face_day_anger" ref="faceDayAnger" />
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<asset type="texture" name="texture_eth_face_day_confused" ref="faceDayConfused" />
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<asset type="texture" name="texture_eth_pose_day_back" ref="poseDayBack" />
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<events>
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<set property="eth->faceMaterial->texture" to="&faceDayAnger->texture" type="Texture*" />
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<set property="eth->faceMaterial->texture" to="&faceDayAnger->texture" type="Texture*" />
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<set property="eth->faceMaterial->texture" to="&faceDayAnger->texture" type="Texture*" />
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<set property="eth->faceMaterial->texture" to="&faceDayConfused->texture" type="Texture*" />
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<set property="eth->bodyMaterial->texture" to="&poseDayBack->texture" type="Texture*" />
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<text>
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<string lang="en"><font style="italics">There is a bucket.</font></string>
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</text>
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<set property="eth->faceMaterial->texture" to="&faceDayAnger->texture" type="Texture*" />
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<text>
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<string lang="en">It sways above your head like the mouth of a god. You are on Angelwood's best stage, and they are cheering for you, calling you their Queen, their Prom Queen.</string>
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</text>
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@ -3,11 +3,11 @@
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<Camera ref="backCamera" />
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</item>
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<item position="0, 0, -10">
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<!-- <item position="0, 0, -10">
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<MeshRenderer />
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<QuadMeshHost xy0="-500, -500" xy1="500, 500" />
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<SimpleTexturedMaterial color="COLOR_BLACK" />
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</item>
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</item> -->
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<item ref="eth" prefab="prefabs/EthPrefab" />
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@ -3,7 +3,7 @@
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# This software is released under the MIT License.
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# https://opensource.org/licenses/MIT
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set(LIMINIAL_CHARACTER_SCALE 1.00)
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set(LIMINIAL_CHARACTER_SCALE 0.20)
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include("${CMAKE_CURRENT_LIST_DIR}/eth/CMakeLists.txt")
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