Asset manager is now in charge of the loaded assets.
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@ -8,5 +8,5 @@ out vec4 FragColor;
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void main() {
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vec4 color1 = texture(u_Text0, TexCoord);
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vec4 color2 = texture(u_Text1, TexCoord);
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FragColor = color1 * color2.r;
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FragColor = color1 + color2;
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}
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