Basic transform stuff
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		| @@ -21,6 +21,14 @@ RenderManager::RenderManager(DawnGame &game) : | ||||
| void RenderManager::init() { | ||||
|   this->standardRenderPipeline->init(); | ||||
|   this->simpleShader->compile(); | ||||
|  | ||||
|   // Setup the alpha blend function. | ||||
|   glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | ||||
|   glEnable(GL_BLEND); | ||||
|   glEnable(GL_TEXTURE_2D); | ||||
|   glEnable(GL_DEPTH_TEST); | ||||
|   glDepthMask(GL_TRUE); | ||||
|   glDepthFunc(GL_LESS); | ||||
| } | ||||
|  | ||||
| RenderTarget & RenderManager::getBackBuffer() { | ||||
|   | ||||
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