Basic transform stuff
This commit is contained in:
1 parent
043873cc2d
commit
be529b70c1
18 files changed
+363
-38
No files matched your search
@@ -41,14 +41,6 @@ void Camera::updateProjection() {
|
||||
}
|
||||
}
|
||||
|
||||
void Camera::lookAt(glm::vec3 pos, glm::vec3 look) {
|
||||
this->lookAt(pos, look, glm::vec3(0, 1, 0));
|
||||
}
|
||||
|
||||
void Camera::lookAt(glm::vec3 pos, glm::vec3 look, glm::vec3 up) {
|
||||
this->item.transform = glm::lookAt(pos, look, up);
|
||||
}
|
||||
|
||||
RenderTarget & Camera::getRenderTarget() {
|
||||
if(this->target == nullptr) {
|
||||
return this->getGame().renderManager.getBackBuffer();
|
||||
|
||||
@@ -48,9 +48,6 @@ namespace Dawn {
|
||||
*/
|
||||
void updateProjection();
|
||||
|
||||
void lookAt(glm::vec3 position, glm::vec3 look);
|
||||
void lookAt(glm::vec3 position, glm::vec3 look, glm::vec3 up);
|
||||
|
||||
/**
|
||||
* Returns the intended render target for this camera to render to, will
|
||||
* automatically revert to the back buffer if no frame buffer is provided.
|
||||
|
||||
Reference in new issue
Block a user