Basic transform stuff
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@ -5,6 +5,7 @@
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#pragma once
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#include "SceneItemComponent.hpp"
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#include "display/Transform.hpp"
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namespace Dawn {
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typedef int32_t sceneitemid_t;
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@ -18,7 +19,7 @@ namespace Dawn {
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public:
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Scene &scene;
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sceneitemid_t id;
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glm::mat4 transform;
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Transform transform;
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/**
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* Constructor for a SceneItem. Scene Items should only be called and
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