Make map rendering centered

This commit is contained in:
2024-10-05 10:17:12 -05:00
parent 27ce6526e6
commit bdef59bbe1
8 changed files with 163 additions and 51 deletions

View File

@ -82,6 +82,18 @@ entity_t * mapEntityGetByPosition(
return NULL;
}
entity_t * mapEntityGetByType(
map_t *map,
const uint8_t type
) {
for(uint8_t i = 0; i < map->entityCount; i++) {
entity_t *entity = &map->entities[i];
if(entity->type == type) return entity;
}
return NULL;
}
tile_t mapTileGetByPosition(
const map_t *map,
const uint16_t x,

View File

@ -68,6 +68,18 @@ entity_t * mapEntityGetByPosition(
const uint16_t y
);
/**
* Gets the entity of the specified type.
*
* @param map Map to get the entity from.
* @param type Type of entity to get.
* @return Entity of the specified type, or NULL if no entity is found.
*/
entity_t * mapEntityGetByType(
map_t *map,
const uint8_t type
);
/**
* Gets the tile at the specified position.
*

View File

@ -9,19 +9,23 @@
#include "rpg/world/map.h"
#include "assert/assert.h"
#define TEST_MAP_WIDTH 50
#define TEST_MAP_HEIGHT 50
#define TEST_MAP_LAYERS 1
void testMapInit(map_t *map) {
mapInit(map, 20, 20, 1);
mapInit(map, TEST_MAP_WIDTH, TEST_MAP_HEIGHT, TEST_MAP_LAYERS);
entity_t *player = mapEntityAdd(map);
entityInit(player, ENTITY_TYPE_PLAYER, map);
entityPositionSet(player, 5, 5);
entity_t *npc = mapEntityAdd(map);
entityInit(npc, ENTITY_TYPE_NPC, map);
entityPositionSet(npc, 10, 10);
// entity_t *npc = mapEntityAdd(map);
// entityInit(npc, ENTITY_TYPE_NPC, map);
// entityPositionSet(npc, 10, 10);
tile_t tiles[42 * 42];
for(uint32_t i = 0; i < 42 * 42; i++) {
tile_t tiles[TEST_MAP_WIDTH * TEST_MAP_HEIGHT];
for(uint32_t i = 0; i < TEST_MAP_WIDTH * TEST_MAP_HEIGHT; i++) {
tiles[i].id = TILE_ID_GRASS;
}
@ -31,22 +35,22 @@ void testMapInit(map_t *map) {
tiles[14].id = TILE_ID_WATER;
tiles[15].id = TILE_ID_WATER;
tiles[30].id = TILE_ID_WATER;
tiles[31].id = TILE_ID_WATER;
tiles[32].id = TILE_ID_WATER;
tiles[33].id = TILE_ID_WATER;
tiles[34].id = TILE_ID_WATER;
tiles[35].id = TILE_ID_WATER;
// tiles[30].id = TILE_ID_WATER;
// tiles[31].id = TILE_ID_WATER;
// tiles[32].id = TILE_ID_WATER;
// tiles[33].id = TILE_ID_WATER;
// tiles[34].id = TILE_ID_WATER;
// tiles[35].id = TILE_ID_WATER;
tiles[50].id = TILE_ID_WATER;
tiles[51].id = TILE_ID_WATER;
tiles[52].id = TILE_ID_WATER;
tiles[53].id = TILE_ID_WATER;
// tiles[50].id = TILE_ID_WATER;
// tiles[51].id = TILE_ID_WATER;
// tiles[52].id = TILE_ID_WATER;
// tiles[53].id = TILE_ID_WATER;
tiles[70].id = TILE_ID_WATER;
tiles[71].id = TILE_ID_WATER;
tiles[72].id = TILE_ID_WATER;
tiles[73].id = TILE_ID_WATER;
// tiles[70].id = TILE_ID_WATER;
// tiles[71].id = TILE_ID_WATER;
// tiles[72].id = TILE_ID_WATER;
// tiles[73].id = TILE_ID_WATER;
mapTilesSet(map, tiles, 0);