Barely progress on tilesets
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@ -16,6 +16,7 @@
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#include "visualnovel/events/PokerInitialEvent.hpp"
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#include "visualnovel/events/SimpleLoopEvent.hpp"
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#include "ui/PokerPlayerDisplay.hpp"
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#include "prefabs/VNPenny.hpp"
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namespace Dawn {
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class TestScene : public Scene {
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@ -30,6 +31,7 @@ namespace Dawn {
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vectorAppend(&assets, &PokerGameTextbox::getAssets(assMan));
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vectorAppend(&assets, &PokerPlayerDisplay::getAssets(assMan));
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vectorAppend(&assets, &VNPenny::getAssets(assMan));
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return assets;
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}
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@ -52,12 +54,11 @@ namespace Dawn {
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auto pokerGame = pokerGameItem->addComponent<PokerGame>();
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for(int32_t i = 0; i < 5; i++) {
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auto pokerPlayerInstance = this->createSceneItem();
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auto pokerPlayer = pokerPlayerInstance->addComponent<PokerPlayer>();
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auto player = VNPenny::create(this);
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auto uiPlayer = canvas->addElement<PokerPlayerDisplay>();
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uiPlayer->setTransform(UI_COMPONENT_ALIGN_STRETCH, UI_COMPONENT_ALIGN_STRETCH, glm::vec4(i * 220, 0, 0, 0), 0);
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uiPlayer->setPlayer(pokerPlayer);
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uiPlayer->setPlayer(player->getComponent<PokerPlayer>());
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}
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auto betting = vnManager
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