Add force testing.
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@@ -9,25 +9,25 @@ using namespace Dawn;
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void SphereMesh::create(
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std::shared_ptr<Mesh> mesh,
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const float radius,
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const uint32_t segments,
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const uint32_t rings
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const float_t radius,
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const int32_t segments,
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const int32_t rings
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) {
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// Create the vertices
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std::vector<glm::vec3> vertices;
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for(uint32_t r = 0; r < rings; ++r) {
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for(uint32_t s = 0; s < segments; ++s) {
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float const y = sin(-M_PI_2 + M_PI * r / rings);
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float const x = cos(2 * M_PI * s / segments) * sin(M_PI * r / rings);
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float const z = sin(2 * M_PI * s / segments) * sin(M_PI * r / rings);
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float_t const y = sin(-M_PI_2 + M_PI * r / rings);
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float_t const x = cos(2 * M_PI * s / segments) * sin(M_PI * r / rings);
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float_t const z = sin(2 * M_PI * s / segments) * sin(M_PI * r / rings);
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vertices.push_back(glm::vec3(x, y, z) * radius);
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}
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}
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// Create the indices
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std::vector<int32_t> indices;
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for(uint32_t r = 0; r < rings - 1; ++r) {
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for(uint32_t s = 0; s < segments - 1; ++s) {
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for(int32_t r = 0; r < rings - 1; ++r) {
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for(int32_t s = 0; s < segments - 1; ++s) {
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indices.push_back(r * segments + s);
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indices.push_back(r * segments + (s + 1));
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indices.push_back((r + 1) * segments + (s + 1));
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@@ -19,9 +19,9 @@ namespace Dawn {
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*/
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static void create(
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std::shared_ptr<Mesh> mesh,
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const float radius = 1.0f,
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const uint32_t segments = 16,
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const uint32_t rings = 16
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const float_t radius = 1.0f,
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const int32_t segments = 16,
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const int32_t rings = 16
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);
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};
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}
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