Added SceneItemComponent registry (unfinished)

This commit is contained in:
2023-02-23 23:43:13 -08:00
parent 5dcf20a282
commit bc972cbb57
16 changed files with 289 additions and 8 deletions

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@ -9,6 +9,7 @@ target_sources(${DAWN_TARGET_NAME}
Scene.cpp
SceneItem.cpp
SceneItemComponent.cpp
SceneItemComponentList.cpp
)
# Subdirs

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@ -0,0 +1,8 @@
// Copyright (c) 2023 Dominic Masters
//
// This software is released under the MIT License.
// https://opensource.org/licenses/MIT
#include "SceneItemComponentList.hpp"
using namespace Dawn;

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@ -0,0 +1,25 @@
// Copyright (c) 2023 Dominic Masters
//
// This software is released under the MIT License.
// https://opensource.org/licenses/MIT
#pragma once
#include "dawnlibs.hpp"
namespace Dawn {
struct SceneItemComponentRegister {
int32_t i;
};
class SceneItemComponentList {
private:
std::vector<struct SceneItemComponentRegister> components;
protected:
template<class T>
void append() {
struct SceneItemComponentRegister r;
this->components.push_back(r);
}
};
}

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@ -14,4 +14,13 @@ target_sources(${DAWN_TARGET_NAME}
PixelPerfectCamera.cpp
TiledSprite.cpp
SimpleRenderTargetQuad.cpp
)
)
tool_scenecomponent(AnimationController scene/components/display/AnimationController.hpp)
tool_scenecomponent(Camera scene/components/display/Camera.hpp)
tool_scenecomponent(Material scene/components/display/Material.hpp)
tool_scenecomponent(MeshHost scene/components/display/MeshHost.hpp)
tool_scenecomponent(MeshRenderer scene/components/display/MeshRenderer.hpp)
tool_scenecomponent(PixelPerfectCamera scene/components/display/PixelPerfectCamera.hpp)
tool_scenecomponent(TiledSprite scene/components/display/TiledSprite.hpp)
tool_scenecomponent(SimpleRenderTargetQuad scene/components/display/SimpleRenderTargetQuad.hpp)

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@ -7,4 +7,6 @@
target_sources(${DAWN_TARGET_NAME}
PRIVATE
ExampleSpin.cpp
)
)
tool_scenecomponent(ExampleSpin scene/components/example/ExampleSpin.hpp)

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@ -8,4 +8,7 @@ target_sources(${DAWN_TARGET_NAME}
PRIVATE
Collider3D.cpp
CubeCollider.cpp
)
)
tool_scenecomponent(Collider3D scene/components/physics/3d/collider/Collider3D.hpp)
tool_scenecomponent(CubeCollider scene/components/physics/3d/collider/CubeCollider.hpp)

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@ -8,4 +8,7 @@ target_sources(${DAWN_TARGET_NAME}
PRIVATE
SubSceneCameraAlign.cpp
SubSceneController.cpp
)
)
tool_scenecomponent(SubSceneCameraAlign scene/components/scene/SubSceneCameraAlign.hpp)
tool_scenecomponent(SubSceneController scene/components/scene/SubSceneController.hpp)

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@ -7,4 +7,6 @@
target_sources(${DAWN_TARGET_NAME}
PRIVATE
UICanvas.cpp
)
)
tool_scenecomponent(UICanvas scene/components/ui/UICanvas.hpp)