Corrected final font issues.
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@ -10,11 +10,6 @@
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void pokerFrameInit(poker_t *poker, render_t *render) {
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frameBufferInit(&poker->frameWorld, render->width, render->height);
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frameBufferInit(&poker->frameGui, render->width, render->height);
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// fonttextinfo_t *info;
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// char *text = "Hello world how are you today? I'm doing fine myself.";
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// info = fontTextClamp(&poker->font, text, 16, 500);
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// fontTextInit(&poker->font, &bruh, info);
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}
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void pokerFrameWorld(poker_t *poker, render_t *render) {
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@ -32,12 +27,13 @@ void pokerFrameWorld(poker_t *poker, render_t *render) {
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void pokerFrameGui(poker_t *poker, render_t *render) {
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// Update FB
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frameBufferResize(&poker->frameGui, render->width, render->height);
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poker->guiWidth = ((float)POKER_GUI_HEIGHT/render->height) * render->width;
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// frameBufferUse(&poker->frameGui, true);
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// Correct aspect on the ortho camera
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cameraOrtho(&poker->cameraGui,
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0, render->width,
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render->height, 0,
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0, poker->guiWidth,
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POKER_GUI_HEIGHT, 0,
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0.01, 100
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);
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cameraLookAt(&poker->cameraGui, 0, 0, 5, 0, 0, 0);
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