Just cleaning
This commit is contained in:
@@ -64,9 +64,7 @@ void _pokerGameActionBetOnEnd(
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pokergame_t *game = (pokergame_t *)action->data;
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pokergame_t *game = (pokergame_t *)action->data;
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// // Get which player is remaining to move.
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// // Get which player is remaining to move.
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game->poker.better = pokerPlayerGetNextBetter(
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game->poker.better = pokerBetGetNextPlayer(&game->poker);
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&game->poker, game->poker.better
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);
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// Restack
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// Restack
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pokerGameActionRestackAdd(game);
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pokerGameActionRestackAdd(game);
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@@ -7,6 +7,7 @@
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#pragma once
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#pragma once
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#include "../../../libs.h"
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#include "../../../libs.h"
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#include "../../../poker/bet.h"
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#include "../pokerdiscussion.h"
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#include "../pokerdiscussion.h"
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#include "action.h"
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#include "action.h"
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#include "restack.h"
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#include "restack.h"
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@@ -26,16 +26,16 @@ void _pokerGameActionFlopOnStart(
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hasDoneFlop = true;
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hasDoneFlop = true;
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switch(game->poker.communitySize) {
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switch(game->poker.communitySize) {
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case 0x00:
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case 0x00:
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pokerBurn(&game->poker, POKER_FLOP_BURN_COUNT);
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pokerDealerBurn(&game->poker, POKER_FLOP_BURN_COUNT);
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pokerTurn(&game->poker, POKER_FLOP_CARD_COUNT);
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pokerDealerTurn(&game->poker, POKER_FLOP_CARD_COUNT);
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break;
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break;
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case POKER_FLOP_CARD_COUNT:
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case POKER_FLOP_CARD_COUNT:
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pokerBurn(&game->poker, POKER_FLOP_BURN_COUNT);
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pokerDealerBurn(&game->poker, POKER_FLOP_BURN_COUNT);
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pokerTurn(&game->poker, POKER_TURN_CARD_COUNT);
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pokerDealerTurn(&game->poker, POKER_TURN_CARD_COUNT);
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break;
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break;
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case POKER_FLOP_CARD_COUNT+POKER_TURN_CARD_COUNT:
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case POKER_FLOP_CARD_COUNT+POKER_TURN_CARD_COUNT:
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pokerBurn(&game->poker, POKER_FLOP_BURN_COUNT);
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pokerDealerBurn(&game->poker, POKER_FLOP_BURN_COUNT);
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pokerTurn(&game->poker, POKER_RIVER_CARD_COUNT);
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pokerDealerTurn(&game->poker, POKER_RIVER_CARD_COUNT);
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break;
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break;
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default:
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default:
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hasDoneFlop = false;
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hasDoneFlop = false;
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@@ -50,9 +50,9 @@ void _pokerGameActionFlopOnStart(
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// Now, get the count of players left to bet. If "everyone is all in" then
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// Now, get the count of players left to bet. If "everyone is all in" then
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// this will be 0 and no actual betting needs to happen.
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// this will be 0 and no actual betting needs to happen.
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if(pokerPlayerGetRemainingBetterCount(&game->poker) > 0x01) {
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if(pokerBetGetRemainingPlayerCount(&game->poker) > 0x01) {
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// Begin betting.
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// Begin betting.
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game->poker.better = pokerPlayerGetRemainingBetter(&game->poker);
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game->poker.better = pokerBetGetRemainingPlayer(&game->poker);
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pokerGameActionLookAdd(game, game->poker.better);
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pokerGameActionLookAdd(game, game->poker.better);
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pokerGameActionBetAdd(game);
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pokerGameActionBetAdd(game);
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} else {
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} else {
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@@ -19,7 +19,7 @@ void _pokerGameActionRoundOnEnd(queue_t *queue,queueaction_t *action,uint8_t i){
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// Start the round
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// Start the round
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pokerResetRound(&game->poker);
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pokerResetRound(&game->poker);
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pokerNewDealer(&game->poker);
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pokerDealerNew(&game->poker);
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pokerTakeBlinds(&game->poker, game->poker.blindSmall, game->poker.blindBig);
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pokerTakeBlinds(&game->poker, game->poker.blindSmall, game->poker.blindBig);
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// Speak
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// Speak
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@@ -27,7 +27,7 @@ void _pokerGameActionStartOnEnd(queue_t *queue,queueaction_t *action,uint8_t i){
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k = pokerPlayerAdd(&game->poker);
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k = pokerPlayerAdd(&game->poker);
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pokerPlayerChipsAdd(game->poker.players+k, POKER_BET_PLAYER_CHIPS_DEFAULT);
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pokerPlayerChipsAdd(game->poker.players+k, POKER_BET_PLAYER_CHIPS_DEFAULT);
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}
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}
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pokerSetDealer(&game->poker, game->poker.playerCount/2);
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pokerDealerSet(&game->poker, game->poker.playerCount/2);
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// Say that.
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// Say that.
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data.poker = game;
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data.poker = game;
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@@ -97,12 +97,12 @@ void pokerUiUpdate(
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void pokerUiRender(
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void pokerUiRender(
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pokerui_t *ui, engine_t *engine, pokergameassets_t *assets, poker_t *poker
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pokerui_t *ui, engine_t *engine, pokergameassets_t *assets, poker_t *poker
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) {
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) {
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uint8_t i, j;
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// uint8_t i, j;
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pokerplayer_t *player;
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// pokerplayer_t *player;
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float scale;
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float scale;
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align_t align;
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// align_t align;
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float gx, gy, gw, gh, x, y;
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// float gx, gy, gw, gh, x, y;
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char message[128];
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// char message[128];
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// Get the default font scale size.
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// Get the default font scale size.
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scale = fontGetScale(FONT_SIZE_DEFAULT);
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scale = fontGetScale(FONT_SIZE_DEFAULT);
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@@ -7,7 +7,7 @@
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#include "bet.h"
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#include "bet.h"
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uint8_t pokerPlayerGetRemainingBetter(poker_t *poker) {
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uint8_t pokerBetGetRemainingPlayer(poker_t *poker) {
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uint8_t i, j;
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uint8_t i, j;
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for(i = 0; i < poker->playerCount; i++) {
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for(i = 0; i < poker->playerCount; i++) {
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@@ -17,22 +17,16 @@ uint8_t pokerPlayerGetRemainingBetter(poker_t *poker) {
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return 0xFF;
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return 0xFF;
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}
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}
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uint8_t pokerBetGetNextPlayer(poker_t *poker) {
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uint8_t pokerPlayerGetNextBetter(poker_t *poker, uint8_t current) {
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uint8_t i, j;
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uint8_t i, j;
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for(i = 0; i < poker->playerCount; i++) {
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for(i = 0; i < poker->playerCount; i++) {
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j = (i + current + 1) % poker->playerCount;
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j = (i + poker->better + 1) % poker->playerCount;
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if(pokerPlayerDoesNeedToBetThisRound(poker, j)) return j;
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if(pokerPlayerDoesNeedToBetThisRound(poker, j)) return j;
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}
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}
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return 0xFF;
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return 0xFF;
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}
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}
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int32_t pokerPlayerGetCallBet(poker_t *poker, pokerplayer_t *player) {
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uint8_t pokerBetGetRemainingPlayerCount(poker_t *poker) {
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return pokerGetCallValue(poker) - player->currentBet;
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}
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uint8_t pokerPlayerGetRemainingBetterCount(poker_t *poker) {
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uint8_t i, count;
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uint8_t i, count;
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count = 0;
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count = 0;
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for(i = 0; i < poker->playerCount; i++) {
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for(i = 0; i < poker->playerCount; i++) {
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@@ -42,7 +36,7 @@ uint8_t pokerPlayerGetRemainingBetterCount(poker_t *poker) {
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return count;
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return count;
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}
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}
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void pokerPlayerBetPot(
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void pokerBet(
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poker_t *poker, pokerpot_t *pot, uint8_t playerIndex, int32_t chips
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poker_t *poker, pokerpot_t *pot, uint8_t playerIndex, int32_t chips
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) {
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) {
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pokerplayer_t *player;
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pokerplayer_t *player;
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@@ -54,8 +48,17 @@ void pokerPlayerBetPot(
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pokerPotAddPlayer(pot, playerIndex);
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pokerPotAddPlayer(pot, playerIndex);
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}
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}
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void pokerPlayerBet(poker_t *poker, uint8_t playerIndex, int32_t chips) {
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void pokerBetForPlayer(poker_t *poker, uint8_t playerIndex, int32_t chips) {
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pokerPlayerBetPot(
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pokerBet(
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poker, poker->pots + (poker->potCount - 1), playerIndex, chips
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poker, poker->pots + (poker->potCount - 1), playerIndex, chips
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);
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);
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}
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}
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//eh
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int32_t pokerPlayerGetCallBet(poker_t *poker, pokerplayer_t *player) {
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return pokerGetCallValue(poker) - player->currentBet;
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}
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@@ -10,7 +10,6 @@
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#include "fuck.h"
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#include "fuck.h"
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#include "poker.h"
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#include "poker.h"
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/**
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/**
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* Returns the index of the first player that remains to bet for the current
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* Returns the index of the first player that remains to bet for the current
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* round.
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* round.
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@@ -18,7 +17,7 @@
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* @param poker Poker game instance.
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* @param poker Poker game instance.
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* @return The player index of the remaining player, otherwise 0xFF.
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* @return The player index of the remaining player, otherwise 0xFF.
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*/
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*/
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uint8_t pokerPlayerGetRemainingBetter(poker_t *poker);
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uint8_t pokerBetGetRemainingPlayer(poker_t *poker);
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/**
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/**
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* Returns the index of the first player that remains to bet for the current
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* Returns the index of the first player that remains to bet for the current
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@@ -28,7 +27,7 @@ uint8_t pokerPlayerGetRemainingBetter(poker_t *poker);
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* @param current Current better player index.
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* @param current Current better player index.
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* @return The player index of the next remaining player, otherwise 0xFF.
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* @return The player index of the next remaining player, otherwise 0xFF.
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*/
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*/
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uint8_t pokerPlayerGetNextBetter(poker_t *poker, uint8_t current);
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uint8_t pokerBetGetNextPlayer(poker_t *poker);
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/**
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/**
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* Get the bet necessary for a specific player to make a call. This takes the
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* Get the bet necessary for a specific player to make a call. This takes the
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@@ -47,7 +46,7 @@ int32_t pokerPlayerGetCallBet(poker_t *poker, pokerplayer_t *player);
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* @param poker Poker game instance.
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* @param poker Poker game instance.
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* @return Count of players left to bet.
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* @return Count of players left to bet.
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*/
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*/
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uint8_t pokerPlayerGetRemainingBetterCount(poker_t *poker);
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uint8_t pokerBetGetRemainingPlayerCount(poker_t *poker);
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/**
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/**
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* Let a player bet chips into the pot.
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* Let a player bet chips into the pot.
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@@ -57,7 +56,7 @@ uint8_t pokerPlayerGetRemainingBetterCount(poker_t *poker);
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* @param playerIndex The players' index that is betting.
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* @param playerIndex The players' index that is betting.
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* @param chips The amount of chips the player is betting.
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* @param chips The amount of chips the player is betting.
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*/
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*/
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void pokerPlayerBetPot(
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void pokerBet(
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poker_t *poker, pokerpot_t *pot, uint8_t playerIndex, int32_t chips
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poker_t *poker, pokerpot_t *pot, uint8_t playerIndex, int32_t chips
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);
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);
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@@ -68,4 +67,4 @@ void pokerPlayerBetPot(
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* @param playerIndex The players' index that is betting.
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* @param playerIndex The players' index that is betting.
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* @param chips The amount of chips the player is betting.
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* @param chips The amount of chips the player is betting.
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*/
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*/
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void pokerPlayerBet(poker_t *poker, uint8_t playerIndex, int32_t chips);
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void pokerBetForPlayer(poker_t *poker, uint8_t playerIndex, int32_t chips);
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@@ -6,8 +6,8 @@
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*/
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*/
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#include "card.h"
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#include "card.h"
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void cardDeal(card_t *source, uint8_t *sourceSize, card_t *dest,
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void cardDeal(
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uint8_t *destSize
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card_t *source, uint8_t *sourceSize, card_t *dest, uint8_t *destSize
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) {
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) {
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card_t card;
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card_t card;
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uint8_t i;
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uint8_t i;
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@@ -78,7 +78,7 @@ uint8_t cardWriteDeck(card_t *hand) {
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return CARD_DECK_SIZE;
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return CARD_DECK_SIZE;
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}
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}
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card_t cardGetHighestCard(card_t *cards, uint8_t cardCount) {
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card_t cardGetHighest(card_t *cards, uint8_t cardCount) {
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uint8_t i, number, bestNumber;
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uint8_t i, number, bestNumber;
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card_t card, bestCard;
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card_t card, bestCard;
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@@ -140,8 +140,8 @@ typedef uint8_t card_t;
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* @param dest Array destination.
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* @param dest Array destination.
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* @param destSize Pointer to the size of the destination array.
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* @param destSize Pointer to the size of the destination array.
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*/
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*/
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void cardDeal(card_t *source, uint8_t *sourceSize, card_t *dest,
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void cardDeal(
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uint8_t *destSize
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card_t *source, uint8_t *sourceSize, card_t *dest, uint8_t *destSize
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);
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);
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/**
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/**
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@@ -211,4 +211,4 @@ uint8_t cardWriteDeck(card_t *hand);
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* @param cardCount Length of the array.
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* @param cardCount Length of the array.
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* @return The highest card in the array.
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* @return The highest card in the array.
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*/
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*/
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card_t cardGetHighestCard(card_t *cards, uint8_t cardCount);
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card_t cardGetHighest(card_t *cards, uint8_t cardCount);
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@@ -7,11 +7,7 @@
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#include "dealer.h"
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#include "dealer.h"
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void pokerNewDealer(poker_t *poker) {
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void pokerDealerSet(poker_t *poker, uint8_t dealer) {
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pokerSetDealer(poker, poker->playerDealer + 1);
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}
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void pokerSetDealer(poker_t *poker, uint8_t dealer) {
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uint8_t i, k;
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uint8_t i, k;
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pokerplayer_t *player;
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pokerplayer_t *player;
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bool foundDealer;
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bool foundDealer;
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@@ -38,7 +34,11 @@ void pokerSetDealer(poker_t *poker, uint8_t dealer) {
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}
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}
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}
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}
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void pokerTurn(poker_t *poker, uint8_t count) {
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void pokerDealerNew(poker_t *poker) {
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pokerDealerSet(poker, poker->playerDealer + 1);
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}
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void pokerDealerTurn(poker_t *poker, uint8_t count) {
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uint8_t i;
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uint8_t i;
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for(i = 0; i < count; i++) {
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for(i = 0; i < count; i++) {
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cardDeal(
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cardDeal(
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@@ -47,21 +47,21 @@ void pokerTurn(poker_t *poker, uint8_t count) {
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}
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}
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}
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}
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|
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void pokerBurn(poker_t *poker, uint8_t count) {
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void pokerDealerBurn(poker_t *poker, uint8_t count) {
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uint8_t i;
|
uint8_t i;
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for(i = 0; i < count; i++) {
|
for(i = 0; i < count; i++) {
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cardDeal(poker->deck, &poker->deckSize, poker->grave, &poker->graveSize);
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cardDeal(poker->deck, &poker->deckSize, poker->grave, &poker->graveSize);
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}
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}
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}
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}
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|
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void pokerPlayerDeal(poker_t *poker, pokerplayer_t *player, uint8_t count) {
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void pokerDeal(poker_t *poker, pokerplayer_t *player, uint8_t count) {
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uint8_t i;
|
uint8_t i;
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for(i = 0; i < count; i++) {
|
for(i = 0; i < count; i++) {
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cardDeal(poker->deck, &poker->deckSize, player->cards, &player->cardCount);
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cardDeal(poker->deck, &poker->deckSize, player->cards, &player->cardCount);
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}
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}
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}
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}
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|
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void pokerPlayerDealAll(poker_t *poker, uint8_t count) {
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void pokerDealAllPlayers(poker_t *poker, uint8_t count) {
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uint8_t i, j;
|
uint8_t i, j;
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pokerplayer_t *player;
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pokerplayer_t *player;
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|
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@@ -74,7 +74,7 @@ void pokerPlayerDealAll(poker_t *poker, uint8_t count) {
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continue;
|
continue;
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}
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}
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|
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pokerPlayerDeal(poker, player, 1);
|
pokerDeal(poker, player, 1);
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}
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}
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}
|
}
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}
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}
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@@ -8,14 +8,7 @@
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#pragma once
|
#pragma once
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#include "fuck.h"
|
#include "fuck.h"
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#include "poker.h"
|
#include "poker.h"
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|
#include "card.h"
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/**
|
|
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* Cycles to the next dealer. This will also select the new small and big blind
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|
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* players.
|
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*
|
|
||||||
* @param poker Poker game to select a new dealer for.
|
|
||||||
*/
|
|
||||||
void pokerNewDealer(poker_t *poker);
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Set a next dealer. This will also select the new small and big blind players.
|
* Set a next dealer. This will also select the new small and big blind players.
|
||||||
@@ -24,7 +17,15 @@ void pokerNewDealer(poker_t *poker);
|
|||||||
* @param poker Poker game to select a new dealer for.
|
* @param poker Poker game to select a new dealer for.
|
||||||
* @param dealer Dealer to become the new dealer.
|
* @param dealer Dealer to become the new dealer.
|
||||||
*/
|
*/
|
||||||
void pokerSetDealer(poker_t *poker, uint8_t dealer);
|
void pokerDealerSet(poker_t *poker, uint8_t dealer);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Cycles to the next dealer. This will also select the new small and big blind
|
||||||
|
* players.
|
||||||
|
*
|
||||||
|
* @param poker Poker game to select a new dealer for.
|
||||||
|
*/
|
||||||
|
void pokerDealerNew(poker_t *poker);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Turns over cards from the deck onto the table (from the deck into the dealer
|
* Turns over cards from the deck onto the table (from the deck into the dealer
|
||||||
@@ -33,7 +34,7 @@ void pokerSetDealer(poker_t *poker, uint8_t dealer);
|
|||||||
* @param poker Poker game instance.
|
* @param poker Poker game instance.
|
||||||
* @param count Count of cards to deal.
|
* @param count Count of cards to deal.
|
||||||
*/
|
*/
|
||||||
void pokerTurn(poker_t *poker, uint8_t count);
|
void pokerDealerTurn(poker_t *poker, uint8_t count);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Burns a set of cards off the top of the deck into the graveyard.
|
* Burns a set of cards off the top of the deck into the graveyard.
|
||||||
@@ -41,7 +42,7 @@ void pokerTurn(poker_t *poker, uint8_t count);
|
|||||||
* @param poker Poker game instance.
|
* @param poker Poker game instance.
|
||||||
* @param count Count of cards to burn.
|
* @param count Count of cards to burn.
|
||||||
*/
|
*/
|
||||||
void pokerBurn(poker_t *poker, uint8_t count);
|
void pokerDealerBurn(poker_t *poker, uint8_t count);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Deal a card to a player.
|
* Deal a card to a player.
|
||||||
@@ -50,7 +51,7 @@ void pokerBurn(poker_t *poker, uint8_t count);
|
|||||||
* @param player Poker player to deal to.
|
* @param player Poker player to deal to.
|
||||||
* @param count Count of cards to deal to the player.
|
* @param count Count of cards to deal to the player.
|
||||||
*/
|
*/
|
||||||
void pokerPlayerDeal(poker_t *poker, pokerplayer_t *player, uint8_t count);
|
void pokerDeal(poker_t *poker, pokerplayer_t *player, uint8_t count);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Deal card(s) to every active player.
|
* Deal card(s) to every active player.
|
||||||
@@ -58,4 +59,4 @@ void pokerPlayerDeal(poker_t *poker, pokerplayer_t *player, uint8_t count);
|
|||||||
* @param poker Poker game instance.
|
* @param poker Poker game instance.
|
||||||
* @param count Count of cards to deal.
|
* @param count Count of cards to deal.
|
||||||
*/
|
*/
|
||||||
void pokerPlayerDealAll(poker_t *poker, uint8_t count);
|
void pokerDealAllPlayers(poker_t *poker, uint8_t count);
|
||||||
|
|||||||
@@ -66,12 +66,12 @@ void pokerResetBettingRound(poker_t *poker) {
|
|||||||
|
|
||||||
// Then we check who's remaining. We do this because the default better may
|
// Then we check who's remaining. We do this because the default better may
|
||||||
// have folded already.
|
// have folded already.
|
||||||
poker->better = pokerPlayerGetRemainingBetter(poker);
|
poker->better = pokerBetGetRemainingPlayer(poker);
|
||||||
}
|
}
|
||||||
|
|
||||||
void pokerTakeBlinds(poker_t *poker, int32_t small, int32_t big) {
|
void pokerTakeBlinds(poker_t *poker, int32_t small, int32_t big) {
|
||||||
pokerPlayerBet(poker, poker->playerSmallBlind, small);
|
pokerBetForPlayer(poker, poker->playerSmallBlind, small);
|
||||||
pokerPlayerBet(poker, poker->playerBigBlind, big);
|
pokerBetForPlayer(poker, poker->playerBigBlind, big);
|
||||||
pokerResetBettingRound(poker);
|
pokerResetBettingRound(poker);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -10,6 +10,7 @@
|
|||||||
#include "../util/flags.h"
|
#include "../util/flags.h"
|
||||||
#include "../util/array.h"
|
#include "../util/array.h"
|
||||||
#include "../util/math.h"
|
#include "../util/math.h"
|
||||||
|
#include "bet.h"
|
||||||
#include "card.h"
|
#include "card.h"
|
||||||
#include "dealer.h"
|
#include "dealer.h"
|
||||||
#include "fuck.h"
|
#include "fuck.h"
|
||||||
|
|||||||
@@ -110,7 +110,7 @@ pokerturn_t pokerTurnGetForPlayer(poker_t *poker, uint8_t playerIndex) {
|
|||||||
(float)callBet + (float)pokerPlayerGetPotChipsSum(poker, playerIndex)
|
(float)callBet + (float)pokerPlayerGetPotChipsSum(poker, playerIndex)
|
||||||
);
|
);
|
||||||
} else {
|
} else {
|
||||||
potOdds = 1.0f / (float)pokerPlayerGetRemainingBetterCount(poker);
|
potOdds = 1.0f / (float)pokerBetGetRemainingPlayerCount(poker);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Now determine the expected ROI
|
// Now determine the expected ROI
|
||||||
@@ -202,12 +202,12 @@ void pokerTurnAction(poker_t *poker, uint8_t playerIndex, pokerturn_t turn) {
|
|||||||
case POKER_TURN_TYPE_BET:
|
case POKER_TURN_TYPE_BET:
|
||||||
case POKER_TURN_TYPE_CALL:
|
case POKER_TURN_TYPE_CALL:
|
||||||
case POKER_TURN_TYPE_ALL_IN:
|
case POKER_TURN_TYPE_ALL_IN:
|
||||||
pokerPlayerBet(poker, playerIndex, turn.chips);
|
pokerBetForPlayer(poker, playerIndex, turn.chips);
|
||||||
player->timesRaised++;
|
player->timesRaised++;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case POKER_TURN_TYPE_CHECK:
|
case POKER_TURN_TYPE_CHECK:
|
||||||
pokerPlayerBet(poker, playerIndex, 0);
|
pokerBetForPlayer(poker, playerIndex, 0);
|
||||||
player->timesRaised = 0;
|
player->timesRaised = 0;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
|||||||
@@ -238,35 +238,35 @@ void test_cardWriteDeck_should_ReturnCardsWritten(void) {
|
|||||||
TEST_ASSERT_EQUAL_UINT8(CARD_DECK_SIZE, cardWriteDeck(cards));
|
TEST_ASSERT_EQUAL_UINT8(CARD_DECK_SIZE, cardWriteDeck(cards));
|
||||||
}
|
}
|
||||||
|
|
||||||
void test_cardGetHighestCard_should_ReturnTheHighestCard(void) {
|
void test_cardGetHighest_should_ReturnTheHighestCard(void) {
|
||||||
card_t cards[CARD_DECK_SIZE];
|
card_t cards[CARD_DECK_SIZE];
|
||||||
uint8_t l = cardWriteDeck(cards);
|
uint8_t l = cardWriteDeck(cards);
|
||||||
|
|
||||||
TEST_ASSERT_EQUAL(CARD_CLUBS_ACE, cardGetHighestCard(cards, l));
|
TEST_ASSERT_EQUAL(CARD_CLUBS_ACE, cardGetHighest(cards, l));
|
||||||
TEST_ASSERT_EQUAL(CARD_CLUBS_ACE, cardGetHighestCard(cards, l));
|
TEST_ASSERT_EQUAL(CARD_CLUBS_ACE, cardGetHighest(cards, l));
|
||||||
|
|
||||||
l = 3;
|
l = 3;
|
||||||
TEST_ASSERT_EQUAL(CARD_CLUBS_FOUR, cardGetHighestCard(cards, l));
|
TEST_ASSERT_EQUAL(CARD_CLUBS_FOUR, cardGetHighest(cards, l));
|
||||||
|
|
||||||
cards[0] = CARD_CLUBS_SIX;
|
cards[0] = CARD_CLUBS_SIX;
|
||||||
cards[1] = CARD_HEARTS_SEVEN;
|
cards[1] = CARD_HEARTS_SEVEN;
|
||||||
cards[2] = CARD_DIAMONDS_EIGHT;
|
cards[2] = CARD_DIAMONDS_EIGHT;
|
||||||
cards[3] = CARD_SPADES_NINE;
|
cards[3] = CARD_SPADES_NINE;
|
||||||
l = 4;
|
l = 4;
|
||||||
TEST_ASSERT_EQUAL(CARD_SPADES_NINE, cardGetHighestCard(cards, l));
|
TEST_ASSERT_EQUAL(CARD_SPADES_NINE, cardGetHighest(cards, l));
|
||||||
|
|
||||||
cards[2] = CARD_DIAMONDS_TEN;
|
cards[2] = CARD_DIAMONDS_TEN;
|
||||||
TEST_ASSERT_EQUAL(CARD_DIAMONDS_TEN, cardGetHighestCard(cards, l));
|
TEST_ASSERT_EQUAL(CARD_DIAMONDS_TEN, cardGetHighest(cards, l));
|
||||||
|
|
||||||
cards[2] = CARD_DIAMONDS_TEN;
|
cards[2] = CARD_DIAMONDS_TEN;
|
||||||
TEST_ASSERT_EQUAL(CARD_DIAMONDS_TEN, cardGetHighestCard(cards, l));
|
TEST_ASSERT_EQUAL(CARD_DIAMONDS_TEN, cardGetHighest(cards, l));
|
||||||
|
|
||||||
cards[4] = CARD_CLUBS_TEN;
|
cards[4] = CARD_CLUBS_TEN;
|
||||||
l = 5;
|
l = 5;
|
||||||
TEST_ASSERT_EQUAL(CARD_DIAMONDS_TEN, cardGetHighestCard(cards, l));
|
TEST_ASSERT_EQUAL(CARD_DIAMONDS_TEN, cardGetHighest(cards, l));
|
||||||
|
|
||||||
cards[1] = CARD_HEARTS_TEN;
|
cards[1] = CARD_HEARTS_TEN;
|
||||||
TEST_ASSERT_EQUAL(CARD_HEARTS_TEN, cardGetHighestCard(cards, l));
|
TEST_ASSERT_EQUAL(CARD_HEARTS_TEN, cardGetHighest(cards, l));
|
||||||
}
|
}
|
||||||
|
|
||||||
int test_card() {
|
int test_card() {
|
||||||
@@ -284,7 +284,7 @@ int test_card() {
|
|||||||
RUN_TEST(test_cardCountPairs_should_CountPairs);
|
RUN_TEST(test_cardCountPairs_should_CountPairs);
|
||||||
RUN_TEST(test_cardWriteDeck_should_WriteCardsToArray);
|
RUN_TEST(test_cardWriteDeck_should_WriteCardsToArray);
|
||||||
RUN_TEST(test_cardWriteDeck_should_ReturnCardsWritten);
|
RUN_TEST(test_cardWriteDeck_should_ReturnCardsWritten);
|
||||||
RUN_TEST(test_cardGetHighestCard_should_ReturnTheHighestCard);
|
RUN_TEST(test_cardGetHighest_should_ReturnTheHighestCard);
|
||||||
|
|
||||||
return UNITY_END();
|
return UNITY_END();
|
||||||
}
|
}
|
||||||
@@ -90,7 +90,7 @@ void test_pokerResetBettingRound_should_ResetTheBettingRound(void) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void test_pokerNewDealer_should_FindANewDealer(void) {
|
void test_pokerDealerNew_should_FindANewDealer(void) {
|
||||||
poker_t poker;
|
poker_t poker;
|
||||||
pokerInit(&poker);
|
pokerInit(&poker);
|
||||||
|
|
||||||
@@ -104,28 +104,28 @@ void test_pokerNewDealer_should_FindANewDealer(void) {
|
|||||||
TEST_ASSERT_EQUAL_UINT8(0, poker.playerSmallBlind);
|
TEST_ASSERT_EQUAL_UINT8(0, poker.playerSmallBlind);
|
||||||
TEST_ASSERT_EQUAL_UINT8(0, poker.playerBigBlind);
|
TEST_ASSERT_EQUAL_UINT8(0, poker.playerBigBlind);
|
||||||
|
|
||||||
pokerNewDealer(&poker);
|
pokerDealerNew(&poker);
|
||||||
TEST_ASSERT_EQUAL_UINT8(1, poker.playerDealer);
|
TEST_ASSERT_EQUAL_UINT8(1, poker.playerDealer);
|
||||||
TEST_ASSERT_EQUAL_UINT8(2, poker.playerSmallBlind);
|
TEST_ASSERT_EQUAL_UINT8(2, poker.playerSmallBlind);
|
||||||
TEST_ASSERT_EQUAL_UINT8(3, poker.playerBigBlind);
|
TEST_ASSERT_EQUAL_UINT8(3, poker.playerBigBlind);
|
||||||
|
|
||||||
pokerNewDealer(&poker);
|
pokerDealerNew(&poker);
|
||||||
TEST_ASSERT_EQUAL_UINT8(2, poker.playerDealer);
|
TEST_ASSERT_EQUAL_UINT8(2, poker.playerDealer);
|
||||||
TEST_ASSERT_EQUAL_UINT8(3, poker.playerSmallBlind);
|
TEST_ASSERT_EQUAL_UINT8(3, poker.playerSmallBlind);
|
||||||
TEST_ASSERT_EQUAL_UINT8(4, poker.playerBigBlind);
|
TEST_ASSERT_EQUAL_UINT8(4, poker.playerBigBlind);
|
||||||
|
|
||||||
pokerNewDealer(&poker);
|
pokerDealerNew(&poker);
|
||||||
TEST_ASSERT_EQUAL_UINT8(3, poker.playerDealer);
|
TEST_ASSERT_EQUAL_UINT8(3, poker.playerDealer);
|
||||||
TEST_ASSERT_EQUAL_UINT8(4, poker.playerSmallBlind);
|
TEST_ASSERT_EQUAL_UINT8(4, poker.playerSmallBlind);
|
||||||
TEST_ASSERT_EQUAL_UINT8(0, poker.playerBigBlind);
|
TEST_ASSERT_EQUAL_UINT8(0, poker.playerBigBlind);
|
||||||
|
|
||||||
pokerNewDealer(&poker);
|
pokerDealerNew(&poker);
|
||||||
TEST_ASSERT_EQUAL_UINT8(4, poker.playerDealer);
|
TEST_ASSERT_EQUAL_UINT8(4, poker.playerDealer);
|
||||||
TEST_ASSERT_EQUAL_UINT8(0, poker.playerSmallBlind);
|
TEST_ASSERT_EQUAL_UINT8(0, poker.playerSmallBlind);
|
||||||
TEST_ASSERT_EQUAL_UINT8(1, poker.playerBigBlind);
|
TEST_ASSERT_EQUAL_UINT8(1, poker.playerBigBlind);
|
||||||
}
|
}
|
||||||
|
|
||||||
void test_pokerSetDealer_should_SetANewSetOfPlayers(void) {
|
void test_pokerDealerSet_should_SetANewSetOfPlayers(void) {
|
||||||
poker_t poker;
|
poker_t poker;
|
||||||
pokerInit(&poker);
|
pokerInit(&poker);
|
||||||
|
|
||||||
@@ -135,38 +135,38 @@ void test_pokerSetDealer_should_SetANewSetOfPlayers(void) {
|
|||||||
pokerPlayerChipsAdd(poker.players + pokerPlayerAdd(&poker), 1000);
|
pokerPlayerChipsAdd(poker.players + pokerPlayerAdd(&poker), 1000);
|
||||||
pokerPlayerChipsAdd(poker.players + pokerPlayerAdd(&poker), 1000);
|
pokerPlayerChipsAdd(poker.players + pokerPlayerAdd(&poker), 1000);
|
||||||
|
|
||||||
pokerSetDealer(&poker, 0x00);
|
pokerDealerSet(&poker, 0x00);
|
||||||
TEST_ASSERT_EQUAL_UINT8(0, poker.playerDealer);
|
TEST_ASSERT_EQUAL_UINT8(0, poker.playerDealer);
|
||||||
TEST_ASSERT_EQUAL_UINT8(1, poker.playerSmallBlind);
|
TEST_ASSERT_EQUAL_UINT8(1, poker.playerSmallBlind);
|
||||||
TEST_ASSERT_EQUAL_UINT8(2, poker.playerBigBlind);
|
TEST_ASSERT_EQUAL_UINT8(2, poker.playerBigBlind);
|
||||||
|
|
||||||
pokerSetDealer(&poker, 0x01);
|
pokerDealerSet(&poker, 0x01);
|
||||||
TEST_ASSERT_EQUAL_UINT8(1, poker.playerDealer);
|
TEST_ASSERT_EQUAL_UINT8(1, poker.playerDealer);
|
||||||
TEST_ASSERT_EQUAL_UINT8(2, poker.playerSmallBlind);
|
TEST_ASSERT_EQUAL_UINT8(2, poker.playerSmallBlind);
|
||||||
TEST_ASSERT_EQUAL_UINT8(3, poker.playerBigBlind);
|
TEST_ASSERT_EQUAL_UINT8(3, poker.playerBigBlind);
|
||||||
|
|
||||||
pokerSetDealer(&poker, 0x02);
|
pokerDealerSet(&poker, 0x02);
|
||||||
TEST_ASSERT_EQUAL_UINT8(2, poker.playerDealer);
|
TEST_ASSERT_EQUAL_UINT8(2, poker.playerDealer);
|
||||||
TEST_ASSERT_EQUAL_UINT8(3, poker.playerSmallBlind);
|
TEST_ASSERT_EQUAL_UINT8(3, poker.playerSmallBlind);
|
||||||
TEST_ASSERT_EQUAL_UINT8(4, poker.playerBigBlind);
|
TEST_ASSERT_EQUAL_UINT8(4, poker.playerBigBlind);
|
||||||
|
|
||||||
pokerSetDealer(&poker, 0x03);
|
pokerDealerSet(&poker, 0x03);
|
||||||
TEST_ASSERT_EQUAL_UINT8(3, poker.playerDealer);
|
TEST_ASSERT_EQUAL_UINT8(3, poker.playerDealer);
|
||||||
TEST_ASSERT_EQUAL_UINT8(4, poker.playerSmallBlind);
|
TEST_ASSERT_EQUAL_UINT8(4, poker.playerSmallBlind);
|
||||||
TEST_ASSERT_EQUAL_UINT8(0, poker.playerBigBlind);
|
TEST_ASSERT_EQUAL_UINT8(0, poker.playerBigBlind);
|
||||||
|
|
||||||
pokerSetDealer(&poker, 0x04);
|
pokerDealerSet(&poker, 0x04);
|
||||||
TEST_ASSERT_EQUAL_UINT8(4, poker.playerDealer);
|
TEST_ASSERT_EQUAL_UINT8(4, poker.playerDealer);
|
||||||
TEST_ASSERT_EQUAL_UINT8(0, poker.playerSmallBlind);
|
TEST_ASSERT_EQUAL_UINT8(0, poker.playerSmallBlind);
|
||||||
TEST_ASSERT_EQUAL_UINT8(1, poker.playerBigBlind);
|
TEST_ASSERT_EQUAL_UINT8(1, poker.playerBigBlind);
|
||||||
|
|
||||||
pokerSetDealer(&poker, 0x00);
|
pokerDealerSet(&poker, 0x00);
|
||||||
TEST_ASSERT_EQUAL_UINT8(0, poker.playerDealer);
|
TEST_ASSERT_EQUAL_UINT8(0, poker.playerDealer);
|
||||||
TEST_ASSERT_EQUAL_UINT8(1, poker.playerSmallBlind);
|
TEST_ASSERT_EQUAL_UINT8(1, poker.playerSmallBlind);
|
||||||
TEST_ASSERT_EQUAL_UINT8(2, poker.playerBigBlind);
|
TEST_ASSERT_EQUAL_UINT8(2, poker.playerBigBlind);
|
||||||
}
|
}
|
||||||
|
|
||||||
void test_pokerSetDealer_should_SkipOutPlayers(void) {
|
void test_pokerDealerSet_should_SkipOutPlayers(void) {
|
||||||
poker_t poker;
|
poker_t poker;
|
||||||
pokerInit(&poker);
|
pokerInit(&poker);
|
||||||
|
|
||||||
@@ -176,27 +176,27 @@ void test_pokerSetDealer_should_SkipOutPlayers(void) {
|
|||||||
pokerPlayerChipsAdd(poker.players + pokerPlayerAdd(&poker), 1000);
|
pokerPlayerChipsAdd(poker.players + pokerPlayerAdd(&poker), 1000);
|
||||||
pokerPlayerAdd(&poker);
|
pokerPlayerAdd(&poker);
|
||||||
|
|
||||||
pokerSetDealer(&poker, 0x00);
|
pokerDealerSet(&poker, 0x00);
|
||||||
TEST_ASSERT_EQUAL_UINT8(0, poker.playerDealer);
|
TEST_ASSERT_EQUAL_UINT8(0, poker.playerDealer);
|
||||||
TEST_ASSERT_EQUAL_UINT8(1, poker.playerSmallBlind);
|
TEST_ASSERT_EQUAL_UINT8(1, poker.playerSmallBlind);
|
||||||
TEST_ASSERT_EQUAL_UINT8(3, poker.playerBigBlind);
|
TEST_ASSERT_EQUAL_UINT8(3, poker.playerBigBlind);
|
||||||
|
|
||||||
pokerSetDealer(&poker, 0x01);
|
pokerDealerSet(&poker, 0x01);
|
||||||
TEST_ASSERT_EQUAL_UINT8(1, poker.playerDealer);
|
TEST_ASSERT_EQUAL_UINT8(1, poker.playerDealer);
|
||||||
TEST_ASSERT_EQUAL_UINT8(3, poker.playerSmallBlind);
|
TEST_ASSERT_EQUAL_UINT8(3, poker.playerSmallBlind);
|
||||||
TEST_ASSERT_EQUAL_UINT8(0, poker.playerBigBlind);
|
TEST_ASSERT_EQUAL_UINT8(0, poker.playerBigBlind);
|
||||||
|
|
||||||
pokerSetDealer(&poker, 0x02);
|
pokerDealerSet(&poker, 0x02);
|
||||||
TEST_ASSERT_EQUAL_UINT8(3, poker.playerDealer);
|
TEST_ASSERT_EQUAL_UINT8(3, poker.playerDealer);
|
||||||
TEST_ASSERT_EQUAL_UINT8(0, poker.playerSmallBlind);
|
TEST_ASSERT_EQUAL_UINT8(0, poker.playerSmallBlind);
|
||||||
TEST_ASSERT_EQUAL_UINT8(1, poker.playerBigBlind);
|
TEST_ASSERT_EQUAL_UINT8(1, poker.playerBigBlind);
|
||||||
|
|
||||||
pokerSetDealer(&poker, 0x03);
|
pokerDealerSet(&poker, 0x03);
|
||||||
TEST_ASSERT_EQUAL_UINT8(3, poker.playerDealer);
|
TEST_ASSERT_EQUAL_UINT8(3, poker.playerDealer);
|
||||||
TEST_ASSERT_EQUAL_UINT8(0, poker.playerSmallBlind);
|
TEST_ASSERT_EQUAL_UINT8(0, poker.playerSmallBlind);
|
||||||
TEST_ASSERT_EQUAL_UINT8(1, poker.playerBigBlind);
|
TEST_ASSERT_EQUAL_UINT8(1, poker.playerBigBlind);
|
||||||
|
|
||||||
pokerSetDealer(&poker, 0x04);
|
pokerDealerSet(&poker, 0x04);
|
||||||
TEST_ASSERT_EQUAL_UINT8(0, poker.playerDealer);
|
TEST_ASSERT_EQUAL_UINT8(0, poker.playerDealer);
|
||||||
TEST_ASSERT_EQUAL_UINT8(1, poker.playerSmallBlind);
|
TEST_ASSERT_EQUAL_UINT8(1, poker.playerSmallBlind);
|
||||||
TEST_ASSERT_EQUAL_UINT8(3, poker.playerBigBlind);
|
TEST_ASSERT_EQUAL_UINT8(3, poker.playerBigBlind);
|
||||||
@@ -212,7 +212,7 @@ void test_pokerTakeBlinds_should_TakeTheBlinds(void) {
|
|||||||
pokerPlayerChipsAdd(poker.players + pokerPlayerAdd(&poker), 1000);
|
pokerPlayerChipsAdd(poker.players + pokerPlayerAdd(&poker), 1000);
|
||||||
pokerPlayerChipsAdd(poker.players + pokerPlayerAdd(&poker), 1000);
|
pokerPlayerChipsAdd(poker.players + pokerPlayerAdd(&poker), 1000);
|
||||||
|
|
||||||
pokerNewDealer(&poker);
|
pokerDealerNew(&poker);
|
||||||
|
|
||||||
TEST_ASSERT_EQUAL_INT32(1000, (poker.players + 0)->chips);
|
TEST_ASSERT_EQUAL_INT32(1000, (poker.players + 0)->chips);
|
||||||
TEST_ASSERT_EQUAL_INT32(1000, (poker.players + 1)->chips);
|
TEST_ASSERT_EQUAL_INT32(1000, (poker.players + 1)->chips);
|
||||||
@@ -228,7 +228,7 @@ void test_pokerTakeBlinds_should_TakeTheBlinds(void) {
|
|||||||
TEST_ASSERT_EQUAL_INT32(800, (poker.players + 3)->chips);
|
TEST_ASSERT_EQUAL_INT32(800, (poker.players + 3)->chips);
|
||||||
TEST_ASSERT_EQUAL_INT32(1000, (poker.players + 4)->chips);
|
TEST_ASSERT_EQUAL_INT32(1000, (poker.players + 4)->chips);
|
||||||
|
|
||||||
pokerNewDealer(&poker);
|
pokerDealerNew(&poker);
|
||||||
pokerTakeBlinds(&poker, 100, 200);
|
pokerTakeBlinds(&poker, 100, 200);
|
||||||
|
|
||||||
TEST_ASSERT_EQUAL_INT32(1000, (poker.players + 0)->chips);
|
TEST_ASSERT_EQUAL_INT32(1000, (poker.players + 0)->chips);
|
||||||
@@ -342,19 +342,19 @@ void test_pokerPlayerAdd_should_ResetThePlayer(void) {
|
|||||||
TEST_ASSERT_EQUAL_UINT8(POKER_PLAYER_STATE_OUT, player->state);
|
TEST_ASSERT_EQUAL_UINT8(POKER_PLAYER_STATE_OUT, player->state);
|
||||||
}
|
}
|
||||||
|
|
||||||
void test_pokerTurn_should_TurnCardsFromTheDeck(void) {
|
void test_pokerDealerTurn_should_TurnCardsFromTheDeck(void) {
|
||||||
poker_t poker;
|
poker_t poker;
|
||||||
pokerInit(&poker);
|
pokerInit(&poker);
|
||||||
|
|
||||||
TEST_ASSERT_EQUAL_UINT8(CARD_DECK_SIZE, poker.deckSize);
|
TEST_ASSERT_EQUAL_UINT8(CARD_DECK_SIZE, poker.deckSize);
|
||||||
TEST_ASSERT_EQUAL_UINT8(0, poker.communitySize);
|
TEST_ASSERT_EQUAL_UINT8(0, poker.communitySize);
|
||||||
|
|
||||||
pokerTurn(&poker, 1);
|
pokerDealerTurn(&poker, 1);
|
||||||
TEST_ASSERT_EQUAL_UINT8(CARD_DECK_SIZE - 1, poker.deckSize);
|
TEST_ASSERT_EQUAL_UINT8(CARD_DECK_SIZE - 1, poker.deckSize);
|
||||||
TEST_ASSERT_EQUAL_UINT8(1, poker.communitySize);
|
TEST_ASSERT_EQUAL_UINT8(1, poker.communitySize);
|
||||||
TEST_ASSERT_EQUAL_UINT8(CARD_SPADES_ACE, poker.community[0]);
|
TEST_ASSERT_EQUAL_UINT8(CARD_SPADES_ACE, poker.community[0]);
|
||||||
|
|
||||||
pokerTurn(&poker, 3);
|
pokerDealerTurn(&poker, 3);
|
||||||
TEST_ASSERT_EQUAL_UINT8(CARD_DECK_SIZE - 4, poker.deckSize);
|
TEST_ASSERT_EQUAL_UINT8(CARD_DECK_SIZE - 4, poker.deckSize);
|
||||||
TEST_ASSERT_EQUAL_UINT8(4, poker.communitySize);
|
TEST_ASSERT_EQUAL_UINT8(4, poker.communitySize);
|
||||||
TEST_ASSERT_EQUAL_UINT8(CARD_SPADES_KING, poker.community[1]);
|
TEST_ASSERT_EQUAL_UINT8(CARD_SPADES_KING, poker.community[1]);
|
||||||
@@ -362,19 +362,19 @@ void test_pokerTurn_should_TurnCardsFromTheDeck(void) {
|
|||||||
TEST_ASSERT_EQUAL_UINT8(CARD_SPADES_JACK, poker.community[3]);
|
TEST_ASSERT_EQUAL_UINT8(CARD_SPADES_JACK, poker.community[3]);
|
||||||
}
|
}
|
||||||
|
|
||||||
void test_pokerBurn_should_SendCardsToTheGrave(void) {
|
void test_pokerDealerBurn_should_SendCardsToTheGrave(void) {
|
||||||
poker_t poker;
|
poker_t poker;
|
||||||
pokerInit(&poker);
|
pokerInit(&poker);
|
||||||
|
|
||||||
TEST_ASSERT_EQUAL_UINT8(CARD_DECK_SIZE, poker.deckSize);
|
TEST_ASSERT_EQUAL_UINT8(CARD_DECK_SIZE, poker.deckSize);
|
||||||
TEST_ASSERT_EQUAL_UINT8(0, poker.graveSize);
|
TEST_ASSERT_EQUAL_UINT8(0, poker.graveSize);
|
||||||
|
|
||||||
pokerBurn(&poker, 1);
|
pokerDealerBurn(&poker, 1);
|
||||||
TEST_ASSERT_EQUAL_UINT8(CARD_DECK_SIZE - 1, poker.deckSize);
|
TEST_ASSERT_EQUAL_UINT8(CARD_DECK_SIZE - 1, poker.deckSize);
|
||||||
TEST_ASSERT_EQUAL_UINT8(1, poker.graveSize);
|
TEST_ASSERT_EQUAL_UINT8(1, poker.graveSize);
|
||||||
TEST_ASSERT_EQUAL_UINT8(CARD_SPADES_ACE, poker.grave[0]);
|
TEST_ASSERT_EQUAL_UINT8(CARD_SPADES_ACE, poker.grave[0]);
|
||||||
|
|
||||||
pokerBurn(&poker, 3);
|
pokerDealerBurn(&poker, 3);
|
||||||
TEST_ASSERT_EQUAL_UINT8(CARD_DECK_SIZE - 4, poker.deckSize);
|
TEST_ASSERT_EQUAL_UINT8(CARD_DECK_SIZE - 4, poker.deckSize);
|
||||||
TEST_ASSERT_EQUAL_UINT8(4, poker.graveSize);
|
TEST_ASSERT_EQUAL_UINT8(4, poker.graveSize);
|
||||||
TEST_ASSERT_EQUAL_UINT8(CARD_SPADES_KING, poker.grave[1]);
|
TEST_ASSERT_EQUAL_UINT8(CARD_SPADES_KING, poker.grave[1]);
|
||||||
@@ -393,15 +393,15 @@ void test_pokerGetCallValue_should_CalculateTheCallValue(void) {
|
|||||||
pokerPlayerChipsAdd(poker.players + second, 10000);
|
pokerPlayerChipsAdd(poker.players + second, 10000);
|
||||||
|
|
||||||
TEST_ASSERT_EQUAL_INT32(0, pokerGetCallValue(&poker));
|
TEST_ASSERT_EQUAL_INT32(0, pokerGetCallValue(&poker));
|
||||||
pokerPlayerBet(&poker, first, 100);
|
pokerBetForPlayer(&poker, first, 100);
|
||||||
TEST_ASSERT_EQUAL_INT32(100, pokerGetCallValue(&poker));
|
TEST_ASSERT_EQUAL_INT32(100, pokerGetCallValue(&poker));
|
||||||
pokerPlayerBet(&poker, second, 150);
|
pokerBetForPlayer(&poker, second, 150);
|
||||||
TEST_ASSERT_EQUAL_INT32(150, pokerGetCallValue(&poker));
|
TEST_ASSERT_EQUAL_INT32(150, pokerGetCallValue(&poker));
|
||||||
|
|
||||||
pokerPotAdd(&poker);
|
pokerPotAdd(&poker);
|
||||||
TEST_ASSERT_EQUAL_INT32(150, pokerGetCallValue(&poker));
|
TEST_ASSERT_EQUAL_INT32(150, pokerGetCallValue(&poker));
|
||||||
TEST_ASSERT_EQUAL_INT32(0, poker.pots[1].chips);
|
TEST_ASSERT_EQUAL_INT32(0, poker.pots[1].chips);
|
||||||
pokerPlayerBet(&poker, second, 50);
|
pokerBetForPlayer(&poker, second, 50);
|
||||||
TEST_ASSERT_EQUAL_INT32(200, pokerGetCallValue(&poker));
|
TEST_ASSERT_EQUAL_INT32(200, pokerGetCallValue(&poker));
|
||||||
TEST_ASSERT_EQUAL_INT32(50, poker.pots[1].chips);
|
TEST_ASSERT_EQUAL_INT32(50, poker.pots[1].chips);
|
||||||
}
|
}
|
||||||
@@ -413,15 +413,15 @@ void test_pokerGetCallValue_should_SkipOutPlayers(void) {
|
|||||||
|
|
||||||
i = pokerPlayerAdd(&poker);
|
i = pokerPlayerAdd(&poker);
|
||||||
pokerPlayerChipsAdd(poker.players + i, 10000);
|
pokerPlayerChipsAdd(poker.players + i, 10000);
|
||||||
pokerPlayerBet(&poker, i, 300);
|
pokerBetForPlayer(&poker, i, 300);
|
||||||
|
|
||||||
i = pokerPlayerAdd(&poker);
|
i = pokerPlayerAdd(&poker);
|
||||||
pokerPlayerChipsAdd(poker.players + i, 10000);
|
pokerPlayerChipsAdd(poker.players + i, 10000);
|
||||||
pokerPlayerBet(&poker, i, 500);
|
pokerBetForPlayer(&poker, i, 500);
|
||||||
|
|
||||||
i = pokerPlayerAdd(&poker);
|
i = pokerPlayerAdd(&poker);
|
||||||
pokerPlayerChipsAdd(poker.players + i, 10000);
|
pokerPlayerChipsAdd(poker.players + i, 10000);
|
||||||
pokerPlayerBet(&poker, i, 200);
|
pokerBetForPlayer(&poker, i, 200);
|
||||||
|
|
||||||
TEST_ASSERT_EQUAL_INT32(500, pokerGetCallValue(&poker));
|
TEST_ASSERT_EQUAL_INT32(500, pokerGetCallValue(&poker));
|
||||||
poker.players[1].state |= POKER_PLAYER_STATE_OUT;
|
poker.players[1].state |= POKER_PLAYER_STATE_OUT;
|
||||||
@@ -430,7 +430,7 @@ void test_pokerGetCallValue_should_SkipOutPlayers(void) {
|
|||||||
TEST_ASSERT_EQUAL_INT32(200, pokerGetCallValue(&poker));
|
TEST_ASSERT_EQUAL_INT32(200, pokerGetCallValue(&poker));
|
||||||
}
|
}
|
||||||
|
|
||||||
void test_pokerPlayerDeal_should_DealCardsToThePlayer(void) {
|
void test_pokerDeal_should_DealCardsToThePlayer(void) {
|
||||||
poker_t poker;
|
poker_t poker;
|
||||||
uint8_t playerIndex;
|
uint8_t playerIndex;
|
||||||
pokerplayer_t *player;
|
pokerplayer_t *player;
|
||||||
@@ -443,12 +443,12 @@ void test_pokerPlayerDeal_should_DealCardsToThePlayer(void) {
|
|||||||
TEST_ASSERT_EQUAL_UINT8(CARD_DECK_SIZE, poker.deckSize);
|
TEST_ASSERT_EQUAL_UINT8(CARD_DECK_SIZE, poker.deckSize);
|
||||||
TEST_ASSERT_EQUAL_UINT8(0, player->cardCount);
|
TEST_ASSERT_EQUAL_UINT8(0, player->cardCount);
|
||||||
|
|
||||||
pokerPlayerDeal(&poker, player, 0x01);
|
pokerDeal(&poker, player, 0x01);
|
||||||
TEST_ASSERT_EQUAL_UINT8(CARD_DECK_SIZE - 1, poker.deckSize);
|
TEST_ASSERT_EQUAL_UINT8(CARD_DECK_SIZE - 1, poker.deckSize);
|
||||||
TEST_ASSERT_EQUAL_UINT8(1, player->cardCount);
|
TEST_ASSERT_EQUAL_UINT8(1, player->cardCount);
|
||||||
TEST_ASSERT_EQUAL_UINT8(CARD_SPADES_ACE, player->cards[0]);
|
TEST_ASSERT_EQUAL_UINT8(CARD_SPADES_ACE, player->cards[0]);
|
||||||
|
|
||||||
pokerPlayerDeal(&poker, player, 0x01);
|
pokerDeal(&poker, player, 0x01);
|
||||||
TEST_ASSERT_EQUAL_UINT8(CARD_DECK_SIZE - 2, poker.deckSize);
|
TEST_ASSERT_EQUAL_UINT8(CARD_DECK_SIZE - 2, poker.deckSize);
|
||||||
TEST_ASSERT_EQUAL_UINT8(2, player->cardCount);
|
TEST_ASSERT_EQUAL_UINT8(2, player->cardCount);
|
||||||
TEST_ASSERT_EQUAL_UINT8(CARD_SPADES_KING, player->cards[1]);
|
TEST_ASSERT_EQUAL_UINT8(CARD_SPADES_KING, player->cards[1]);
|
||||||
@@ -487,7 +487,7 @@ void test_pokerPlayerChipsAdd_should_TurnOutStateOff(void) {
|
|||||||
TEST_ASSERT_BITS_LOW(POKER_PLAYER_STATE_OUT, player->state);
|
TEST_ASSERT_BITS_LOW(POKER_PLAYER_STATE_OUT, player->state);
|
||||||
}
|
}
|
||||||
|
|
||||||
void test_pokerPlayerDealAll_should_DealCardsToEveryone(void) {
|
void test_pokerDealAllPlayers_should_DealCardsToEveryone(void) {
|
||||||
poker_t poker;
|
poker_t poker;
|
||||||
pokerInit(&poker);
|
pokerInit(&poker);
|
||||||
|
|
||||||
@@ -500,7 +500,7 @@ void test_pokerPlayerDealAll_should_DealCardsToEveryone(void) {
|
|||||||
TEST_ASSERT_EQUAL_UINT8(0, poker.players[1].cardCount);
|
TEST_ASSERT_EQUAL_UINT8(0, poker.players[1].cardCount);
|
||||||
TEST_ASSERT_EQUAL_UINT8(0, poker.players[2].cardCount);
|
TEST_ASSERT_EQUAL_UINT8(0, poker.players[2].cardCount);
|
||||||
|
|
||||||
pokerPlayerDealAll(&poker, 1);
|
pokerDealAllPlayers(&poker, 1);
|
||||||
TEST_ASSERT_EQUAL_UINT8(CARD_DECK_SIZE - 3, poker.deckSize);
|
TEST_ASSERT_EQUAL_UINT8(CARD_DECK_SIZE - 3, poker.deckSize);
|
||||||
TEST_ASSERT_EQUAL_UINT8(1, poker.players[0].cardCount);
|
TEST_ASSERT_EQUAL_UINT8(1, poker.players[0].cardCount);
|
||||||
TEST_ASSERT_EQUAL_UINT8(1, poker.players[1].cardCount);
|
TEST_ASSERT_EQUAL_UINT8(1, poker.players[1].cardCount);
|
||||||
@@ -511,7 +511,7 @@ void test_pokerPlayerDealAll_should_DealCardsToEveryone(void) {
|
|||||||
TEST_ASSERT_EQUAL_UINT8(CARD_SPADES_QUEEN, poker.players[2].cards[0]);
|
TEST_ASSERT_EQUAL_UINT8(CARD_SPADES_QUEEN, poker.players[2].cards[0]);
|
||||||
}
|
}
|
||||||
|
|
||||||
void test_pokerPlayerDealAll_should_DealMultipleCardsToEveryone(void) {
|
void test_pokerDealAllPlayers_should_DealMultipleCardsToEveryone(void) {
|
||||||
poker_t poker;
|
poker_t poker;
|
||||||
pokerInit(&poker);
|
pokerInit(&poker);
|
||||||
|
|
||||||
@@ -522,7 +522,7 @@ void test_pokerPlayerDealAll_should_DealMultipleCardsToEveryone(void) {
|
|||||||
TEST_ASSERT_EQUAL_UINT8(CARD_DECK_SIZE, poker.deckSize);
|
TEST_ASSERT_EQUAL_UINT8(CARD_DECK_SIZE, poker.deckSize);
|
||||||
TEST_ASSERT_EQUAL_UINT8(0, poker.players[0].cardCount);
|
TEST_ASSERT_EQUAL_UINT8(0, poker.players[0].cardCount);
|
||||||
|
|
||||||
pokerPlayerDealAll(&poker, 0x02);
|
pokerDealAllPlayers(&poker, 0x02);
|
||||||
TEST_ASSERT_EQUAL_UINT8(2, poker.players[0].cardCount);
|
TEST_ASSERT_EQUAL_UINT8(2, poker.players[0].cardCount);
|
||||||
TEST_ASSERT_EQUAL_UINT8(2, poker.players[1].cardCount);
|
TEST_ASSERT_EQUAL_UINT8(2, poker.players[1].cardCount);
|
||||||
TEST_ASSERT_EQUAL_UINT8(2, poker.players[2].cardCount);
|
TEST_ASSERT_EQUAL_UINT8(2, poker.players[2].cardCount);
|
||||||
@@ -535,7 +535,7 @@ void test_pokerPlayerDealAll_should_DealMultipleCardsToEveryone(void) {
|
|||||||
TEST_ASSERT_EQUAL_UINT8(CARD_SPADES_NINE, poker.players[2].cards[1]);
|
TEST_ASSERT_EQUAL_UINT8(CARD_SPADES_NINE, poker.players[2].cards[1]);
|
||||||
}
|
}
|
||||||
|
|
||||||
void test_pokerPlayerDealAll_should_NotDealToOutPlayers(void) {
|
void test_pokerDealAllPlayers_should_NotDealToOutPlayers(void) {
|
||||||
poker_t poker;
|
poker_t poker;
|
||||||
pokerInit(&poker);
|
pokerInit(&poker);
|
||||||
|
|
||||||
@@ -546,7 +546,7 @@ void test_pokerPlayerDealAll_should_NotDealToOutPlayers(void) {
|
|||||||
TEST_ASSERT_EQUAL_UINT8(CARD_DECK_SIZE, poker.deckSize);
|
TEST_ASSERT_EQUAL_UINT8(CARD_DECK_SIZE, poker.deckSize);
|
||||||
TEST_ASSERT_EQUAL_UINT8(0, poker.players[0].cardCount);
|
TEST_ASSERT_EQUAL_UINT8(0, poker.players[0].cardCount);
|
||||||
|
|
||||||
pokerPlayerDealAll(&poker, 0x02);
|
pokerDealAllPlayers(&poker, 0x02);
|
||||||
TEST_ASSERT_EQUAL_UINT8(2, poker.players[0].cardCount);
|
TEST_ASSERT_EQUAL_UINT8(2, poker.players[0].cardCount);
|
||||||
TEST_ASSERT_EQUAL_UINT8(0, poker.players[1].cardCount);
|
TEST_ASSERT_EQUAL_UINT8(0, poker.players[1].cardCount);
|
||||||
TEST_ASSERT_EQUAL_UINT8(2, poker.players[2].cardCount);
|
TEST_ASSERT_EQUAL_UINT8(2, poker.players[2].cardCount);
|
||||||
@@ -557,7 +557,7 @@ void test_pokerPlayerDealAll_should_NotDealToOutPlayers(void) {
|
|||||||
TEST_ASSERT_EQUAL_UINT8(CARD_SPADES_JACK, poker.players[2].cards[1]);
|
TEST_ASSERT_EQUAL_UINT8(CARD_SPADES_JACK, poker.players[2].cards[1]);
|
||||||
}
|
}
|
||||||
|
|
||||||
void test_pokerPlayerDealAll_should_NotDealToFoldedPlayers(void) {
|
void test_pokerDealAllPlayers_should_NotDealToFoldedPlayers(void) {
|
||||||
poker_t poker;
|
poker_t poker;
|
||||||
pokerInit(&poker);
|
pokerInit(&poker);
|
||||||
|
|
||||||
@@ -566,7 +566,7 @@ void test_pokerPlayerDealAll_should_NotDealToFoldedPlayers(void) {
|
|||||||
pokerPlayerChipsAdd(poker.players + pokerPlayerAdd(&poker), 100);
|
pokerPlayerChipsAdd(poker.players + pokerPlayerAdd(&poker), 100);
|
||||||
poker.players[0].state |= POKER_PLAYER_STATE_FOLDED;
|
poker.players[0].state |= POKER_PLAYER_STATE_FOLDED;
|
||||||
|
|
||||||
pokerPlayerDealAll(&poker, 2);
|
pokerDealAllPlayers(&poker, 2);
|
||||||
TEST_ASSERT_EQUAL_UINT8(0, poker.players[0].cardCount);
|
TEST_ASSERT_EQUAL_UINT8(0, poker.players[0].cardCount);
|
||||||
TEST_ASSERT_EQUAL_UINT8(2, poker.players[1].cardCount);
|
TEST_ASSERT_EQUAL_UINT8(2, poker.players[1].cardCount);
|
||||||
TEST_ASSERT_EQUAL_UINT8(2, poker.players[2].cardCount);
|
TEST_ASSERT_EQUAL_UINT8(2, poker.players[2].cardCount);
|
||||||
@@ -588,15 +588,15 @@ void test_pokerPlayerDoesNeedToBetThisRound_should_CheckCallValue(void) {
|
|||||||
pokerPlayerChipsAdd(poker.players + first, 10000);
|
pokerPlayerChipsAdd(poker.players + first, 10000);
|
||||||
pokerPlayerChipsAdd(poker.players + second, 10000);
|
pokerPlayerChipsAdd(poker.players + second, 10000);
|
||||||
|
|
||||||
pokerPlayerBet(&poker, first, 100);
|
pokerBetForPlayer(&poker, first, 100);
|
||||||
TEST_ASSERT_EQUAL(false, pokerPlayerDoesNeedToBetThisRound(&poker, first));
|
TEST_ASSERT_EQUAL(false, pokerPlayerDoesNeedToBetThisRound(&poker, first));
|
||||||
TEST_ASSERT_EQUAL(true, pokerPlayerDoesNeedToBetThisRound(&poker, second));
|
TEST_ASSERT_EQUAL(true, pokerPlayerDoesNeedToBetThisRound(&poker, second));
|
||||||
|
|
||||||
pokerPlayerBet(&poker, second, 200);
|
pokerBetForPlayer(&poker, second, 200);
|
||||||
TEST_ASSERT_EQUAL(true, pokerPlayerDoesNeedToBetThisRound(&poker, first));
|
TEST_ASSERT_EQUAL(true, pokerPlayerDoesNeedToBetThisRound(&poker, first));
|
||||||
TEST_ASSERT_EQUAL(false, pokerPlayerDoesNeedToBetThisRound(&poker, second));
|
TEST_ASSERT_EQUAL(false, pokerPlayerDoesNeedToBetThisRound(&poker, second));
|
||||||
|
|
||||||
pokerPlayerBet(&poker, first, 100);
|
pokerBetForPlayer(&poker, first, 100);
|
||||||
TEST_ASSERT_EQUAL(false, pokerPlayerDoesNeedToBetThisRound(&poker, first));
|
TEST_ASSERT_EQUAL(false, pokerPlayerDoesNeedToBetThisRound(&poker, first));
|
||||||
TEST_ASSERT_EQUAL(false, pokerPlayerDoesNeedToBetThisRound(&poker, second));
|
TEST_ASSERT_EQUAL(false, pokerPlayerDoesNeedToBetThisRound(&poker, second));
|
||||||
}
|
}
|
||||||
@@ -613,11 +613,11 @@ void test_pokerPlayerDoesNeedToBetThisRound_should_CheckWhetherHasBetYet(void) {
|
|||||||
TEST_ASSERT_EQUAL(true, pokerPlayerDoesNeedToBetThisRound(&poker, first));
|
TEST_ASSERT_EQUAL(true, pokerPlayerDoesNeedToBetThisRound(&poker, first));
|
||||||
TEST_ASSERT_EQUAL(true, pokerPlayerDoesNeedToBetThisRound(&poker, second));
|
TEST_ASSERT_EQUAL(true, pokerPlayerDoesNeedToBetThisRound(&poker, second));
|
||||||
|
|
||||||
pokerPlayerBet(&poker, first, 100);
|
pokerBetForPlayer(&poker, first, 100);
|
||||||
TEST_ASSERT_EQUAL(false, pokerPlayerDoesNeedToBetThisRound(&poker, first));
|
TEST_ASSERT_EQUAL(false, pokerPlayerDoesNeedToBetThisRound(&poker, first));
|
||||||
TEST_ASSERT_EQUAL(true, pokerPlayerDoesNeedToBetThisRound(&poker, second));
|
TEST_ASSERT_EQUAL(true, pokerPlayerDoesNeedToBetThisRound(&poker, second));
|
||||||
|
|
||||||
pokerPlayerBet(&poker, second, 100);
|
pokerBetForPlayer(&poker, second, 100);
|
||||||
TEST_ASSERT_EQUAL(false, pokerPlayerDoesNeedToBetThisRound(&poker, first));
|
TEST_ASSERT_EQUAL(false, pokerPlayerDoesNeedToBetThisRound(&poker, first));
|
||||||
TEST_ASSERT_EQUAL(false, pokerPlayerDoesNeedToBetThisRound(&poker, second));
|
TEST_ASSERT_EQUAL(false, pokerPlayerDoesNeedToBetThisRound(&poker, second));
|
||||||
}
|
}
|
||||||
@@ -634,7 +634,7 @@ void test_pokerPlayerDoesNeedToBetThisRound_should_IgnoreFoldedPlayers(void) {
|
|||||||
TEST_ASSERT_EQUAL(true, pokerPlayerDoesNeedToBetThisRound(&poker, first));
|
TEST_ASSERT_EQUAL(true, pokerPlayerDoesNeedToBetThisRound(&poker, first));
|
||||||
TEST_ASSERT_EQUAL(true, pokerPlayerDoesNeedToBetThisRound(&poker, second));
|
TEST_ASSERT_EQUAL(true, pokerPlayerDoesNeedToBetThisRound(&poker, second));
|
||||||
|
|
||||||
pokerPlayerBet(&poker, first, 100);
|
pokerBetForPlayer(&poker, first, 100);
|
||||||
TEST_ASSERT_EQUAL(false, pokerPlayerDoesNeedToBetThisRound(&poker, first));
|
TEST_ASSERT_EQUAL(false, pokerPlayerDoesNeedToBetThisRound(&poker, first));
|
||||||
TEST_ASSERT_EQUAL(true, pokerPlayerDoesNeedToBetThisRound(&poker, second));
|
TEST_ASSERT_EQUAL(true, pokerPlayerDoesNeedToBetThisRound(&poker, second));
|
||||||
|
|
||||||
@@ -642,12 +642,12 @@ void test_pokerPlayerDoesNeedToBetThisRound_should_IgnoreFoldedPlayers(void) {
|
|||||||
TEST_ASSERT_EQUAL(false, pokerPlayerDoesNeedToBetThisRound(&poker, first));
|
TEST_ASSERT_EQUAL(false, pokerPlayerDoesNeedToBetThisRound(&poker, first));
|
||||||
TEST_ASSERT_EQUAL(false, pokerPlayerDoesNeedToBetThisRound(&poker, second));
|
TEST_ASSERT_EQUAL(false, pokerPlayerDoesNeedToBetThisRound(&poker, second));
|
||||||
|
|
||||||
pokerPlayerBet(&poker, first, 100);
|
pokerBetForPlayer(&poker, first, 100);
|
||||||
TEST_ASSERT_EQUAL(false, pokerPlayerDoesNeedToBetThisRound(&poker, first));
|
TEST_ASSERT_EQUAL(false, pokerPlayerDoesNeedToBetThisRound(&poker, first));
|
||||||
TEST_ASSERT_EQUAL(false, pokerPlayerDoesNeedToBetThisRound(&poker, second));
|
TEST_ASSERT_EQUAL(false, pokerPlayerDoesNeedToBetThisRound(&poker, second));
|
||||||
}
|
}
|
||||||
|
|
||||||
void test_pokerPlayerGetRemainingBetter_should_ReturnRemainingBetters(void) {
|
void test_pokerBetGetRemainingPlayer_should_ReturnRemainingBetters(void) {
|
||||||
poker_t poker;
|
poker_t poker;
|
||||||
uint8_t p0, p1, p2, p3, p4;
|
uint8_t p0, p1, p2, p3, p4;
|
||||||
pokerInit(&poker);
|
pokerInit(&poker);
|
||||||
@@ -664,46 +664,45 @@ void test_pokerPlayerGetRemainingBetter_should_ReturnRemainingBetters(void) {
|
|||||||
pokerPlayerChipsAdd(poker.players + p2, 10000);
|
pokerPlayerChipsAdd(poker.players + p2, 10000);
|
||||||
pokerPlayerChipsAdd(poker.players + p3, 10000);
|
pokerPlayerChipsAdd(poker.players + p3, 10000);
|
||||||
pokerPlayerChipsAdd(poker.players + p4, 10000);
|
pokerPlayerChipsAdd(poker.players + p4, 10000);
|
||||||
pokerNewDealer(&poker);
|
pokerDealerNew(&poker);
|
||||||
|
|
||||||
// Blind + 1
|
// Blind + 1
|
||||||
TEST_ASSERT_EQUAL(0x04, pokerPlayerGetRemainingBetter(&poker));
|
TEST_ASSERT_EQUAL(0x04, pokerBetGetRemainingPlayer(&poker));
|
||||||
|
|
||||||
// Blind + 2
|
// Blind + 2
|
||||||
pokerPlayerBet(&poker, 0x04, pokerGetCallValue(&poker));
|
pokerBetForPlayer(&poker, 0x04, pokerGetCallValue(&poker));
|
||||||
TEST_ASSERT_EQUAL(0x00, pokerPlayerGetRemainingBetter(&poker));
|
TEST_ASSERT_EQUAL(0x00, pokerBetGetRemainingPlayer(&poker));
|
||||||
|
|
||||||
// Blind + 3
|
// Blind + 3
|
||||||
pokerPlayerBet(&poker, 0x00, pokerGetCallValue(&poker));
|
pokerBetForPlayer(&poker, 0x00, pokerGetCallValue(&poker));
|
||||||
TEST_ASSERT_EQUAL(0x01, pokerPlayerGetRemainingBetter(&poker));
|
TEST_ASSERT_EQUAL(0x01, pokerBetGetRemainingPlayer(&poker));
|
||||||
|
|
||||||
// Blind + 4 / Small Blind
|
// Blind + 4 / Small Blind
|
||||||
pokerPlayerBet(&poker, 0x01, pokerGetCallValue(&poker));
|
pokerBetForPlayer(&poker, 0x01, pokerGetCallValue(&poker));
|
||||||
TEST_ASSERT_EQUAL(0x02, pokerPlayerGetRemainingBetter(&poker));
|
TEST_ASSERT_EQUAL(0x02, pokerBetGetRemainingPlayer(&poker));
|
||||||
|
|
||||||
// Blind + 5 / Big Blind
|
// Blind + 5 / Big Blind
|
||||||
pokerPlayerBet(
|
pokerBetForPlayer(
|
||||||
&poker, 0x02, pokerGetCallValue(&poker) - poker.players[0x01].currentBet
|
&poker, 0x02, pokerGetCallValue(&poker) - poker.players[0x01].currentBet
|
||||||
);
|
);
|
||||||
TEST_ASSERT_EQUAL(0x03, pokerPlayerGetRemainingBetter(&poker));
|
TEST_ASSERT_EQUAL(0x03, pokerBetGetRemainingPlayer(&poker));
|
||||||
|
|
||||||
// No remaining players.
|
// No remaining players.
|
||||||
pokerPlayerBet(&poker, 0x03, 0);
|
pokerBetForPlayer(&poker, 0x03, 0);
|
||||||
TEST_ASSERT_EQUAL(0xFF, pokerPlayerGetRemainingBetter(&poker));
|
TEST_ASSERT_EQUAL(0xFF, pokerBetGetRemainingPlayer(&poker));
|
||||||
|
|
||||||
// Raise
|
// Raise
|
||||||
pokerPlayerBet(&poker, 0x03, 100);
|
pokerBetForPlayer(&poker, 0x03, 100);
|
||||||
TEST_ASSERT_EQUAL(0x04, pokerPlayerGetRemainingBetter(&poker));
|
TEST_ASSERT_EQUAL(0x04, pokerBetGetRemainingPlayer(&poker));
|
||||||
|
|
||||||
// Raise
|
// Raise
|
||||||
pokerPlayerBet(&poker, 0x04, 100);
|
pokerBetForPlayer(&poker, 0x04, 100);
|
||||||
TEST_ASSERT_EQUAL(0x00, pokerPlayerGetRemainingBetter(&poker));
|
TEST_ASSERT_EQUAL(0x00, pokerBetGetRemainingPlayer(&poker));
|
||||||
}
|
}
|
||||||
|
|
||||||
void test_pokerPlayerGetNextBetter_should_GetTheNextBetter(void) {
|
void test_pokerBetGetNextPlayer_should_GetTheNextBetter(void) {
|
||||||
poker_t poker;
|
poker_t poker;
|
||||||
uint8_t p0, p1, p2, p3, p4;
|
uint8_t p0, p1, p2, p3, p4;
|
||||||
uint8_t better;
|
|
||||||
pokerInit(&poker);
|
pokerInit(&poker);
|
||||||
|
|
||||||
p0 = pokerPlayerAdd(&poker);
|
p0 = pokerPlayerAdd(&poker);
|
||||||
@@ -717,52 +716,54 @@ void test_pokerPlayerGetNextBetter_should_GetTheNextBetter(void) {
|
|||||||
pokerPlayerChipsAdd(poker.players + p2, 10000);
|
pokerPlayerChipsAdd(poker.players + p2, 10000);
|
||||||
pokerPlayerChipsAdd(poker.players + p3, 10000);
|
pokerPlayerChipsAdd(poker.players + p3, 10000);
|
||||||
pokerPlayerChipsAdd(poker.players + p4, 10000);
|
pokerPlayerChipsAdd(poker.players + p4, 10000);
|
||||||
pokerNewDealer(&poker);
|
pokerDealerNew(&poker);
|
||||||
|
|
||||||
// Start at blind+1
|
// Start at blind+1
|
||||||
better = poker.playerBigBlind;
|
poker.better = poker.playerBigBlind;
|
||||||
better = pokerPlayerGetNextBetter(&poker, better);
|
poker.better = pokerBetGetNextPlayer(&poker);
|
||||||
TEST_ASSERT_EQUAL_UINT8(0x04, better);
|
TEST_ASSERT_EQUAL_UINT8(0x04, poker.better);
|
||||||
|
|
||||||
// Blind+2
|
// Blind+2
|
||||||
pokerPlayerBet(&poker, better, pokerGetCallValue(&poker));
|
pokerBetForPlayer(&poker, poker.better, pokerGetCallValue(&poker));
|
||||||
better = pokerPlayerGetNextBetter(&poker, better);
|
poker.better = pokerBetGetNextPlayer(&poker);
|
||||||
TEST_ASSERT_EQUAL_UINT8(0x00, better);
|
TEST_ASSERT_EQUAL_UINT8(0x00, poker.better);
|
||||||
|
|
||||||
// BLind+3
|
// BLind+3
|
||||||
pokerPlayerBet(&poker, better, pokerGetCallValue(&poker));
|
pokerBetForPlayer(&poker, poker.better, pokerGetCallValue(&poker));
|
||||||
better = pokerPlayerGetNextBetter(&poker, better);
|
poker.better = pokerBetGetNextPlayer(&poker);
|
||||||
TEST_ASSERT_EQUAL_UINT8(0x01, better);
|
TEST_ASSERT_EQUAL_UINT8(0x01, poker.better);
|
||||||
|
|
||||||
// Dealer
|
// Dealer
|
||||||
pokerPlayerBet(&poker, better, pokerGetCallValue(&poker));
|
pokerBetForPlayer(&poker, poker.better, pokerGetCallValue(&poker));
|
||||||
better = pokerPlayerGetNextBetter(&poker, better);
|
poker.better = pokerBetGetNextPlayer(&poker);
|
||||||
TEST_ASSERT_EQUAL_UINT8(0x02, better);
|
TEST_ASSERT_EQUAL_UINT8(0x02, poker.better);
|
||||||
|
|
||||||
// Small blind
|
// Small blind
|
||||||
pokerPlayerBet(
|
pokerBetForPlayer(
|
||||||
&poker, better, pokerGetCallValue(&poker) - poker.players[0x02].currentBet
|
&poker, poker.better,
|
||||||
|
pokerGetCallValue(&poker) - poker.players[0x02].currentBet
|
||||||
);
|
);
|
||||||
better = pokerPlayerGetNextBetter(&poker, better);
|
poker.better = pokerBetGetNextPlayer(&poker);
|
||||||
TEST_ASSERT_EQUAL_UINT8(0x03, better);
|
TEST_ASSERT_EQUAL_UINT8(0x03, poker.better);
|
||||||
|
|
||||||
// Big Blind
|
// Big Blind
|
||||||
pokerPlayerBet(
|
pokerBetForPlayer(
|
||||||
&poker, better, pokerGetCallValue(&poker) - poker.players[0x03].currentBet
|
&poker, poker.better,
|
||||||
|
pokerGetCallValue(&poker) - poker.players[0x03].currentBet
|
||||||
);
|
);
|
||||||
better = pokerPlayerGetNextBetter(&poker, better);
|
poker.better = pokerBetGetNextPlayer(&poker);
|
||||||
TEST_ASSERT_EQUAL_UINT8(0xFF, better);
|
TEST_ASSERT_EQUAL_UINT8(0xFF, poker.better);
|
||||||
|
|
||||||
// Raise
|
// Raise
|
||||||
better = poker.playerBigBlind;
|
poker.better = poker.playerBigBlind;
|
||||||
pokerPlayerBet(&poker, better, 100);
|
pokerBetForPlayer(&poker, poker.better, 100);
|
||||||
better = pokerPlayerGetNextBetter(&poker, better);
|
poker.better = pokerBetGetNextPlayer(&poker);
|
||||||
TEST_ASSERT_EQUAL_UINT8(0x04, better);
|
TEST_ASSERT_EQUAL_UINT8(0x04, poker.better);
|
||||||
|
|
||||||
// Raise
|
// Raise
|
||||||
pokerPlayerBet(&poker, better, 100);
|
pokerBetForPlayer(&poker, poker.better, 100);
|
||||||
better = pokerPlayerGetNextBetter(&poker, better);
|
poker.better = pokerBetGetNextPlayer(&poker);
|
||||||
TEST_ASSERT_EQUAL_UINT8(0x00, better);
|
TEST_ASSERT_EQUAL_UINT8(0x00, poker.better);
|
||||||
}
|
}
|
||||||
|
|
||||||
void test_pokerPlayerGetCallBet_should_GetCallBet(void) {
|
void test_pokerPlayerGetCallBet_should_GetCallBet(void) {
|
||||||
@@ -774,17 +775,17 @@ void test_pokerPlayerGetCallBet_should_GetCallBet(void) {
|
|||||||
p1 = pokerPlayerAdd(&poker);
|
p1 = pokerPlayerAdd(&poker);
|
||||||
p2 = pokerPlayerAdd(&poker);
|
p2 = pokerPlayerAdd(&poker);
|
||||||
|
|
||||||
pokerPlayerBet(&poker, p0, 100);
|
pokerBetForPlayer(&poker, p0, 100);
|
||||||
TEST_ASSERT_EQUAL_INT32(0, pokerPlayerGetCallBet(&poker,poker.players+p0));
|
TEST_ASSERT_EQUAL_INT32(0, pokerPlayerGetCallBet(&poker,poker.players+p0));
|
||||||
TEST_ASSERT_EQUAL_INT32(100, pokerPlayerGetCallBet(&poker,poker.players+p1));
|
TEST_ASSERT_EQUAL_INT32(100, pokerPlayerGetCallBet(&poker,poker.players+p1));
|
||||||
TEST_ASSERT_EQUAL_INT32(100, pokerPlayerGetCallBet(&poker,poker.players+p2));
|
TEST_ASSERT_EQUAL_INT32(100, pokerPlayerGetCallBet(&poker,poker.players+p2));
|
||||||
|
|
||||||
pokerPlayerBet(&poker, p1, 200);
|
pokerBetForPlayer(&poker, p1, 200);
|
||||||
TEST_ASSERT_EQUAL_INT32(100, pokerPlayerGetCallBet(&poker,poker.players+p0));
|
TEST_ASSERT_EQUAL_INT32(100, pokerPlayerGetCallBet(&poker,poker.players+p0));
|
||||||
TEST_ASSERT_EQUAL_INT32(0, pokerPlayerGetCallBet(&poker,poker.players+p1));
|
TEST_ASSERT_EQUAL_INT32(0, pokerPlayerGetCallBet(&poker,poker.players+p1));
|
||||||
TEST_ASSERT_EQUAL_INT32(200, pokerPlayerGetCallBet(&poker,poker.players+p2));
|
TEST_ASSERT_EQUAL_INT32(200, pokerPlayerGetCallBet(&poker,poker.players+p2));
|
||||||
|
|
||||||
pokerPlayerBet(&poker, p2, 300);
|
pokerBetForPlayer(&poker, p2, 300);
|
||||||
TEST_ASSERT_EQUAL_INT32(200, pokerPlayerGetCallBet(&poker,poker.players+p0));
|
TEST_ASSERT_EQUAL_INT32(200, pokerPlayerGetCallBet(&poker,poker.players+p0));
|
||||||
TEST_ASSERT_EQUAL_INT32(100, pokerPlayerGetCallBet(&poker,poker.players+p1));
|
TEST_ASSERT_EQUAL_INT32(100, pokerPlayerGetCallBet(&poker,poker.players+p1));
|
||||||
TEST_ASSERT_EQUAL_INT32(0, pokerPlayerGetCallBet(&poker,poker.players+p2));
|
TEST_ASSERT_EQUAL_INT32(0, pokerPlayerGetCallBet(&poker,poker.players+p2));
|
||||||
@@ -816,7 +817,7 @@ void test_pokerInRoundGetCount_should_ReturnCountOfPlayersInRound(void) {
|
|||||||
TEST_ASSERT_EQUAL_UINT8(0x00, pokerInRoundGetCount(&poker));
|
TEST_ASSERT_EQUAL_UINT8(0x00, pokerInRoundGetCount(&poker));
|
||||||
}
|
}
|
||||||
|
|
||||||
void test_pokerPlayerGetRemainintBetterCount_should_ReturnCountNeedsToBet(void){
|
void test_pokerBetGetRemainingPlayerCount_should_ReturnCountNeedsToBet(void){
|
||||||
poker_t poker;
|
poker_t poker;
|
||||||
uint8_t p0, p1, p2;
|
uint8_t p0, p1, p2;
|
||||||
|
|
||||||
@@ -825,24 +826,24 @@ void test_pokerPlayerGetRemainintBetterCount_should_ReturnCountNeedsToBet(void){
|
|||||||
p1 = pokerPlayerAdd(&poker);
|
p1 = pokerPlayerAdd(&poker);
|
||||||
p2 = pokerPlayerAdd(&poker);
|
p2 = pokerPlayerAdd(&poker);
|
||||||
|
|
||||||
TEST_ASSERT_EQUAL_UINT8(0x00, pokerPlayerGetRemainingBetterCount(&poker));
|
TEST_ASSERT_EQUAL_UINT8(0x00, pokerBetGetRemainingPlayerCount(&poker));
|
||||||
|
|
||||||
pokerPlayerChipsAdd(poker.players + p0, 1000);
|
pokerPlayerChipsAdd(poker.players + p0, 1000);
|
||||||
TEST_ASSERT_EQUAL_UINT8(0x01, pokerPlayerGetRemainingBetterCount(&poker));
|
TEST_ASSERT_EQUAL_UINT8(0x01, pokerBetGetRemainingPlayerCount(&poker));
|
||||||
pokerPlayerChipsAdd(poker.players + p2, 1000);
|
pokerPlayerChipsAdd(poker.players + p2, 1000);
|
||||||
TEST_ASSERT_EQUAL_UINT8(0x02, pokerPlayerGetRemainingBetterCount(&poker));
|
TEST_ASSERT_EQUAL_UINT8(0x02, pokerBetGetRemainingPlayerCount(&poker));
|
||||||
pokerPlayerChipsAdd(poker.players + p1, 1000);
|
pokerPlayerChipsAdd(poker.players + p1, 1000);
|
||||||
TEST_ASSERT_EQUAL_UINT8(0x03, pokerPlayerGetRemainingBetterCount(&poker));
|
TEST_ASSERT_EQUAL_UINT8(0x03, pokerBetGetRemainingPlayerCount(&poker));
|
||||||
|
|
||||||
poker.players[0].state |= POKER_PLAYER_STATE_FOLDED;
|
poker.players[0].state |= POKER_PLAYER_STATE_FOLDED;
|
||||||
TEST_ASSERT_EQUAL_UINT8(0x02, pokerPlayerGetRemainingBetterCount(&poker));
|
TEST_ASSERT_EQUAL_UINT8(0x02, pokerBetGetRemainingPlayerCount(&poker));
|
||||||
poker.players[1].state |= POKER_PLAYER_STATE_HAS_BET_THIS_ROUND;
|
poker.players[1].state |= POKER_PLAYER_STATE_HAS_BET_THIS_ROUND;
|
||||||
TEST_ASSERT_EQUAL_UINT8(0x01, pokerPlayerGetRemainingBetterCount(&poker));
|
TEST_ASSERT_EQUAL_UINT8(0x01, pokerBetGetRemainingPlayerCount(&poker));
|
||||||
poker.players[2].chips = 0;
|
poker.players[2].chips = 0;
|
||||||
TEST_ASSERT_EQUAL_UINT8(0x00, pokerPlayerGetRemainingBetterCount(&poker));
|
TEST_ASSERT_EQUAL_UINT8(0x00, pokerBetGetRemainingPlayerCount(&poker));
|
||||||
}
|
}
|
||||||
|
|
||||||
void test_pokerPlayerBetPot_should_AddChipsToThePot(void) {
|
void test_pokerBet_should_AddChipsToThePot(void) {
|
||||||
poker_t poker;
|
poker_t poker;
|
||||||
pokerpot_t *pot;
|
pokerpot_t *pot;
|
||||||
pokerplayer_t *player;
|
pokerplayer_t *player;
|
||||||
@@ -857,12 +858,12 @@ void test_pokerPlayerBetPot_should_AddChipsToThePot(void) {
|
|||||||
TEST_ASSERT_EQUAL_INT32(0, pot->chips);
|
TEST_ASSERT_EQUAL_INT32(0, pot->chips);
|
||||||
TEST_ASSERT_EQUAL_INT32(1000, player->chips);
|
TEST_ASSERT_EQUAL_INT32(1000, player->chips);
|
||||||
|
|
||||||
pokerPlayerBetPot(&poker, pot, i, 100);
|
pokerBet(&poker, pot, i, 100);
|
||||||
TEST_ASSERT_EQUAL_INT32(100, pot->chips);
|
TEST_ASSERT_EQUAL_INT32(100, pot->chips);
|
||||||
TEST_ASSERT_EQUAL_INT32(900, player->chips);
|
TEST_ASSERT_EQUAL_INT32(900, player->chips);
|
||||||
}
|
}
|
||||||
|
|
||||||
void test_pokerPlayerBetPot_should_UpdatePlayerState(void) {
|
void test_pokerBet_should_UpdatePlayerState(void) {
|
||||||
poker_t poker;
|
poker_t poker;
|
||||||
uint8_t i;
|
uint8_t i;
|
||||||
pokerplayer_t *player;
|
pokerplayer_t *player;
|
||||||
@@ -875,15 +876,15 @@ void test_pokerPlayerBetPot_should_UpdatePlayerState(void) {
|
|||||||
TEST_ASSERT_BITS_LOW(POKER_PLAYER_STATE_HAS_BET_THIS_ROUND, player->state);
|
TEST_ASSERT_BITS_LOW(POKER_PLAYER_STATE_HAS_BET_THIS_ROUND, player->state);
|
||||||
TEST_ASSERT_EQUAL_INT32(0, player->currentBet);
|
TEST_ASSERT_EQUAL_INT32(0, player->currentBet);
|
||||||
|
|
||||||
pokerPlayerBetPot(&poker, poker.pots, i, 100);
|
pokerBet(&poker, poker.pots, i, 100);
|
||||||
TEST_ASSERT_BITS_HIGH(POKER_PLAYER_STATE_HAS_BET_THIS_ROUND, player->state);
|
TEST_ASSERT_BITS_HIGH(POKER_PLAYER_STATE_HAS_BET_THIS_ROUND, player->state);
|
||||||
TEST_ASSERT_EQUAL_INT32(100, player->currentBet);
|
TEST_ASSERT_EQUAL_INT32(100, player->currentBet);
|
||||||
|
|
||||||
pokerPlayerBetPot(&poker, poker.pots, i, 250);
|
pokerBet(&poker, poker.pots, i, 250);
|
||||||
TEST_ASSERT_EQUAL_INT32(350, player->currentBet);
|
TEST_ASSERT_EQUAL_INT32(350, player->currentBet);
|
||||||
}
|
}
|
||||||
|
|
||||||
void test_pokerPlayerBet_should_BetToTheActivePot(void) {
|
void test_pokerBetForPlayer_should_BetToTheActivePot(void) {
|
||||||
poker_t poker;
|
poker_t poker;
|
||||||
pokerpot_t *pot;
|
pokerpot_t *pot;
|
||||||
uint8_t i, j;
|
uint8_t i, j;
|
||||||
@@ -894,11 +895,11 @@ void test_pokerPlayerBet_should_BetToTheActivePot(void) {
|
|||||||
pot = poker.pots;
|
pot = poker.pots;
|
||||||
|
|
||||||
TEST_ASSERT_EQUAL_INT32(0, pot->chips);
|
TEST_ASSERT_EQUAL_INT32(0, pot->chips);
|
||||||
pokerPlayerBet(&poker, i, 100);
|
pokerBetForPlayer(&poker, i, 100);
|
||||||
TEST_ASSERT_EQUAL_INT32(100, pot->chips);
|
TEST_ASSERT_EQUAL_INT32(100, pot->chips);
|
||||||
|
|
||||||
j = pokerPotAdd(&poker);
|
j = pokerPotAdd(&poker);
|
||||||
pokerPlayerBet(&poker, i, 50);
|
pokerBetForPlayer(&poker, i, 50);
|
||||||
TEST_ASSERT_EQUAL_INT32(100, pot->chips);
|
TEST_ASSERT_EQUAL_INT32(100, pot->chips);
|
||||||
pot = poker.pots + j;
|
pot = poker.pots + j;
|
||||||
TEST_ASSERT_EQUAL_INT32(50, pot->chips);
|
TEST_ASSERT_EQUAL_INT32(50, pot->chips);
|
||||||
@@ -916,27 +917,27 @@ void test_pokerPlayerCanCheck_should_CompareThePotAndPlayerBet(void) {
|
|||||||
pokerPlayerChipsAdd(poker.players + p1, 1000);
|
pokerPlayerChipsAdd(poker.players + p1, 1000);
|
||||||
pokerPlayerChipsAdd(poker.players + p2, 1000);
|
pokerPlayerChipsAdd(poker.players + p2, 1000);
|
||||||
|
|
||||||
pokerPlayerBet(&poker, p0, 100);
|
pokerBetForPlayer(&poker, p0, 100);
|
||||||
TEST_ASSERT_EQUAL(true, pokerPlayerCanCheck(&poker, poker.players+p0));
|
TEST_ASSERT_EQUAL(true, pokerPlayerCanCheck(&poker, poker.players+p0));
|
||||||
TEST_ASSERT_EQUAL(false, pokerPlayerCanCheck(&poker, poker.players+p1));
|
TEST_ASSERT_EQUAL(false, pokerPlayerCanCheck(&poker, poker.players+p1));
|
||||||
TEST_ASSERT_EQUAL(false, pokerPlayerCanCheck(&poker, poker.players+p2));
|
TEST_ASSERT_EQUAL(false, pokerPlayerCanCheck(&poker, poker.players+p2));
|
||||||
|
|
||||||
pokerPlayerBet(&poker, p1, 100);
|
pokerBetForPlayer(&poker, p1, 100);
|
||||||
TEST_ASSERT_EQUAL(true, pokerPlayerCanCheck(&poker, poker.players+p0));
|
TEST_ASSERT_EQUAL(true, pokerPlayerCanCheck(&poker, poker.players+p0));
|
||||||
TEST_ASSERT_EQUAL(true, pokerPlayerCanCheck(&poker, poker.players+p1));
|
TEST_ASSERT_EQUAL(true, pokerPlayerCanCheck(&poker, poker.players+p1));
|
||||||
TEST_ASSERT_EQUAL(false, pokerPlayerCanCheck(&poker, poker.players+p2));
|
TEST_ASSERT_EQUAL(false, pokerPlayerCanCheck(&poker, poker.players+p2));
|
||||||
|
|
||||||
pokerPlayerBet(&poker, p2, 100);
|
pokerBetForPlayer(&poker, p2, 100);
|
||||||
TEST_ASSERT_EQUAL(true, pokerPlayerCanCheck(&poker, poker.players+p0));
|
TEST_ASSERT_EQUAL(true, pokerPlayerCanCheck(&poker, poker.players+p0));
|
||||||
TEST_ASSERT_EQUAL(true, pokerPlayerCanCheck(&poker, poker.players+p1));
|
TEST_ASSERT_EQUAL(true, pokerPlayerCanCheck(&poker, poker.players+p1));
|
||||||
TEST_ASSERT_EQUAL(true, pokerPlayerCanCheck(&poker, poker.players+p2));
|
TEST_ASSERT_EQUAL(true, pokerPlayerCanCheck(&poker, poker.players+p2));
|
||||||
|
|
||||||
pokerPlayerBet(&poker, p2, 100);
|
pokerBetForPlayer(&poker, p2, 100);
|
||||||
TEST_ASSERT_EQUAL(false, pokerPlayerCanCheck(&poker, poker.players+p0));
|
TEST_ASSERT_EQUAL(false, pokerPlayerCanCheck(&poker, poker.players+p0));
|
||||||
TEST_ASSERT_EQUAL(false, pokerPlayerCanCheck(&poker, poker.players+p1));
|
TEST_ASSERT_EQUAL(false, pokerPlayerCanCheck(&poker, poker.players+p1));
|
||||||
TEST_ASSERT_EQUAL(true, pokerPlayerCanCheck(&poker, poker.players+p2));
|
TEST_ASSERT_EQUAL(true, pokerPlayerCanCheck(&poker, poker.players+p2));
|
||||||
|
|
||||||
pokerPlayerBet(&poker, p1, 100);
|
pokerBetForPlayer(&poker, p1, 100);
|
||||||
TEST_ASSERT_EQUAL(false, pokerPlayerCanCheck(&poker, poker.players+p0));
|
TEST_ASSERT_EQUAL(false, pokerPlayerCanCheck(&poker, poker.players+p0));
|
||||||
TEST_ASSERT_EQUAL(true, pokerPlayerCanCheck(&poker, poker.players+p1));
|
TEST_ASSERT_EQUAL(true, pokerPlayerCanCheck(&poker, poker.players+p1));
|
||||||
TEST_ASSERT_EQUAL(true, pokerPlayerCanCheck(&poker, poker.players+p2));
|
TEST_ASSERT_EQUAL(true, pokerPlayerCanCheck(&poker, poker.players+p2));
|
||||||
@@ -992,15 +993,15 @@ void test_pokerTurnBet_should_ReturnACallAction(void) {
|
|||||||
pokerPlayerChipsAdd(poker.players + pokerPlayerAdd(&poker), 1000);
|
pokerPlayerChipsAdd(poker.players + pokerPlayerAdd(&poker), 1000);
|
||||||
pokerPlayerChipsAdd(poker.players + pokerPlayerAdd(&poker), 1000);
|
pokerPlayerChipsAdd(poker.players + pokerPlayerAdd(&poker), 1000);
|
||||||
|
|
||||||
pokerPlayerBet(&poker, 0, 300);
|
pokerBetForPlayer(&poker, 0, 300);
|
||||||
pokerPlayerBet(&poker, 1, 500);
|
pokerBetForPlayer(&poker, 1, 500);
|
||||||
|
|
||||||
turn = pokerTurnBet(&poker, 0x00, 200);
|
turn = pokerTurnBet(&poker, 0x00, 200);
|
||||||
TEST_ASSERT_EQUAL_INT32(200, turn.chips);
|
TEST_ASSERT_EQUAL_INT32(200, turn.chips);
|
||||||
TEST_ASSERT_EQUAL_UINT8(POKER_TURN_TYPE_CALL, turn.type);
|
TEST_ASSERT_EQUAL_UINT8(POKER_TURN_TYPE_CALL, turn.type);
|
||||||
TEST_ASSERT_EQUAL_FLOAT(1.0f, turn.confidence);
|
TEST_ASSERT_EQUAL_FLOAT(1.0f, turn.confidence);
|
||||||
|
|
||||||
pokerPlayerBet(&poker, 0, 300);
|
pokerBetForPlayer(&poker, 0, 300);
|
||||||
turn = pokerTurnBet(&poker, 0x01, 100);
|
turn = pokerTurnBet(&poker, 0x01, 100);
|
||||||
TEST_ASSERT_EQUAL_INT32(100, turn.chips);
|
TEST_ASSERT_EQUAL_INT32(100, turn.chips);
|
||||||
TEST_ASSERT_EQUAL_UINT8(POKER_TURN_TYPE_CALL, turn.type);
|
TEST_ASSERT_EQUAL_UINT8(POKER_TURN_TYPE_CALL, turn.type);
|
||||||
@@ -1034,11 +1035,11 @@ void test_pokerHandGetFull_should_ReturnTheFullHand(void) {
|
|||||||
i = pokerPlayerAdd(&poker);
|
i = pokerPlayerAdd(&poker);
|
||||||
player = poker.players + i;
|
player = poker.players + i;
|
||||||
|
|
||||||
pokerPlayerDeal(&poker, player, POKER_PLAYER_HAND_SIZE_MAX);
|
pokerDeal(&poker, player, POKER_PLAYER_HAND_SIZE_MAX);
|
||||||
TEST_ASSERT_EQUAL_UINT8(CARD_SPADES_ACE, player->cards[0]);
|
TEST_ASSERT_EQUAL_UINT8(CARD_SPADES_ACE, player->cards[0]);
|
||||||
TEST_ASSERT_EQUAL_UINT8(CARD_SPADES_KING, player->cards[1]);
|
TEST_ASSERT_EQUAL_UINT8(CARD_SPADES_KING, player->cards[1]);
|
||||||
|
|
||||||
pokerTurn(&poker, POKER_COMMUNITY_SIZE_MAX);
|
pokerDealerTurn(&poker, POKER_COMMUNITY_SIZE_MAX);
|
||||||
TEST_ASSERT_EQUAL_UINT8(CARD_SPADES_QUEEN, poker.community[0]);
|
TEST_ASSERT_EQUAL_UINT8(CARD_SPADES_QUEEN, poker.community[0]);
|
||||||
TEST_ASSERT_EQUAL_UINT8(CARD_SPADES_JACK, poker.community[1]);
|
TEST_ASSERT_EQUAL_UINT8(CARD_SPADES_JACK, poker.community[1]);
|
||||||
TEST_ASSERT_EQUAL_UINT8(CARD_SPADES_TEN, poker.community[2]);
|
TEST_ASSERT_EQUAL_UINT8(CARD_SPADES_TEN, poker.community[2]);
|
||||||
@@ -1593,35 +1594,33 @@ int test_poker() {
|
|||||||
RUN_TEST(test_pokerPotAdd_should_AddAPot);
|
RUN_TEST(test_pokerPotAdd_should_AddAPot);
|
||||||
RUN_TEST(test_pokerPotAdd_should_ResetThePot);
|
RUN_TEST(test_pokerPotAdd_should_ResetThePot);
|
||||||
RUN_TEST(test_pokerPotHasPlayer_should_DetermineIfPlayerInThePot);
|
RUN_TEST(test_pokerPotHasPlayer_should_DetermineIfPlayerInThePot);
|
||||||
RUN_TEST(test_pokerNewDealer_should_FindANewDealer);
|
RUN_TEST(test_pokerDealerNew_should_FindANewDealer);
|
||||||
RUN_TEST(test_pokerSetDealer_should_SetANewSetOfPlayers);
|
RUN_TEST(test_pokerDealerSet_should_SetANewSetOfPlayers);
|
||||||
RUN_TEST(test_pokerSetDealer_should_SkipOutPlayers);
|
RUN_TEST(test_pokerDealerSet_should_SkipOutPlayers);
|
||||||
RUN_TEST(test_pokerTakeBlinds_should_TakeTheBlinds);
|
RUN_TEST(test_pokerTakeBlinds_should_TakeTheBlinds);
|
||||||
RUN_TEST(test_pokerPotAddPlayer_should_AddAPlayer);
|
RUN_TEST(test_pokerPotAddPlayer_should_AddAPlayer);
|
||||||
RUN_TEST(test_pokerPlayerAdd_should_ResetThePlayer);
|
RUN_TEST(test_pokerPlayerAdd_should_ResetThePlayer);
|
||||||
RUN_TEST(test_pokerTurn_should_TurnCardsFromTheDeck);
|
RUN_TEST(test_pokerDealerTurn_should_TurnCardsFromTheDeck);
|
||||||
RUN_TEST(test_pokerBurn_should_SendCardsToTheGrave);
|
RUN_TEST(test_pokerDealerBurn_should_SendCardsToTheGrave);
|
||||||
RUN_TEST(test_pokerGetCallValue_should_CalculateTheCallValue);
|
RUN_TEST(test_pokerGetCallValue_should_CalculateTheCallValue);
|
||||||
RUN_TEST(test_pokerPlayerDeal_should_DealCardsToThePlayer);
|
RUN_TEST(test_pokerDeal_should_DealCardsToThePlayer);
|
||||||
RUN_TEST(test_pokerPlayerChipsAdd_should_AddChipsToThePlayer);
|
RUN_TEST(test_pokerPlayerChipsAdd_should_AddChipsToThePlayer);
|
||||||
RUN_TEST(test_pokerPlayerChipsAdd_should_TurnOutStateOff);
|
RUN_TEST(test_pokerPlayerChipsAdd_should_TurnOutStateOff);
|
||||||
RUN_TEST(test_pokerPlayerDealAll_should_DealCardsToEveryone);
|
RUN_TEST(test_pokerDealAllPlayers_should_DealCardsToEveryone);
|
||||||
RUN_TEST(test_pokerPlayerDealAll_should_DealMultipleCardsToEveryone);
|
RUN_TEST(test_pokerDealAllPlayers_should_DealMultipleCardsToEveryone);
|
||||||
RUN_TEST(test_pokerPlayerDealAll_should_NotDealToOutPlayers);
|
RUN_TEST(test_pokerDealAllPlayers_should_NotDealToOutPlayers);
|
||||||
RUN_TEST(test_pokerPlayerDealAll_should_NotDealToFoldedPlayers);
|
RUN_TEST(test_pokerDealAllPlayers_should_NotDealToFoldedPlayers);
|
||||||
RUN_TEST(test_pokerPlayerDoesNeedToBetThisRound_should_CheckCallValue);
|
RUN_TEST(test_pokerPlayerDoesNeedToBetThisRound_should_CheckCallValue);
|
||||||
RUN_TEST(test_pokerPlayerDoesNeedToBetThisRound_should_CheckWhetherHasBetYet);
|
RUN_TEST(test_pokerPlayerDoesNeedToBetThisRound_should_CheckWhetherHasBetYet);
|
||||||
RUN_TEST(test_pokerPlayerDoesNeedToBetThisRound_should_IgnoreFoldedPlayers);
|
RUN_TEST(test_pokerPlayerDoesNeedToBetThisRound_should_IgnoreFoldedPlayers);
|
||||||
RUN_TEST(test_pokerPlayerGetRemainingBetter_should_ReturnRemainingBetters);
|
RUN_TEST(test_pokerBetGetRemainingPlayer_should_ReturnRemainingBetters);
|
||||||
RUN_TEST(test_pokerPlayerGetNextBetter_should_GetTheNextBetter);
|
RUN_TEST(test_pokerBetGetNextPlayer_should_GetTheNextBetter);
|
||||||
RUN_TEST(test_pokerPlayerGetCallBet_should_GetCallBet);
|
RUN_TEST(test_pokerPlayerGetCallBet_should_GetCallBet);
|
||||||
RUN_TEST(test_pokerInRoundGetCount_should_ReturnCountOfPlayersInRound);
|
RUN_TEST(test_pokerInRoundGetCount_should_ReturnCountOfPlayersInRound);
|
||||||
RUN_TEST(
|
RUN_TEST(test_pokerBetGetRemainingPlayerCount_should_ReturnCountNeedsToBet);
|
||||||
test_pokerPlayerGetRemainintBetterCount_should_ReturnCountNeedsToBet
|
RUN_TEST(test_pokerBet_should_AddChipsToThePot);
|
||||||
);
|
RUN_TEST(test_pokerBet_should_UpdatePlayerState);
|
||||||
RUN_TEST(test_pokerPlayerBetPot_should_AddChipsToThePot);
|
RUN_TEST(test_pokerBetForPlayer_should_BetToTheActivePot);
|
||||||
RUN_TEST(test_pokerPlayerBetPot_should_UpdatePlayerState);
|
|
||||||
RUN_TEST(test_pokerPlayerBet_should_BetToTheActivePot);
|
|
||||||
RUN_TEST(test_pokerPlayerCanCheck_should_CompareThePotAndPlayerBet);
|
RUN_TEST(test_pokerPlayerCanCheck_should_CompareThePotAndPlayerBet);
|
||||||
RUN_TEST(test_pokerTurnFold_should_ReturnAFoldAction);
|
RUN_TEST(test_pokerTurnFold_should_ReturnAFoldAction);
|
||||||
RUN_TEST(test_pokerTurnBet_should_ReturnACheckAction);
|
RUN_TEST(test_pokerTurnBet_should_ReturnACheckAction);
|
||||||
|
|||||||
Reference in New Issue
Block a user