Restored some of the rendering
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@@ -7,19 +7,31 @@
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#pragma once
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#include <dawn/dawn.h>
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#include "card.h"
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#include "round/deal.h"
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#include "render/world.h"
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#include "render/card.h"
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#include "render/player.h"
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#include "render/look.h"
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#include "../file/asset.h"
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#include "../display/shader.h"
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#include "../display/camera.h"
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/**
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* Initializes the poker match for the first time.
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*
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* @param poker Poker game to init.
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* Initializes the poker context for the first time.
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* @param poker Poker context to initialize.
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*/
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void pokerInit(poker_t *poker);
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/**
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* Updates the poker context.
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* @param poker Poker game to update.
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* @param render Render manager to use.
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*/
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void pokerUpdate(poker_t *poker, render_t *render);
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/**
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* Initializes the round for a poker game.
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*
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* @param poker Poker game to init a new round for.
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* Cleans an existing poker game instance.
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* @param poker Poker instance to cleanup
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*/
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void pokerRoundInit(poker_t *poker);
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void pokerDispose(poker_t *poker);
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