Working on assets
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@ -6,6 +6,7 @@
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#pragma once
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#include "scene/Scene.hpp"
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#include "game/DawnGame.hpp"
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#include "util/array.hpp"
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#include "scene/components/Components.hpp"
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#include "ui/PokerGameTextbox.hpp"
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#include "visualnovel/VisualNovelManager.hpp"
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@ -14,34 +15,48 @@
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#include "visualnovel/events/PokerBetLoopEvent.hpp"
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#include "visualnovel/events/PokerInitialEvent.hpp"
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#include "visualnovel/events/SimpleLoopEvent.hpp"
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#include "ui/PokerPlayerDisplay.hpp"
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namespace Dawn {
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class TestScene {
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class TestScene : public Scene {
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public:
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static Scene * create(DawnGame *game) {
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Scene *scene;
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TestScene(DawnGame *game) : Scene(game) {
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scene = new Scene(game);
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}
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std::vector<Asset*> getRequiredAssets() override {
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auto assMan = &this->game->assetManager;
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std::vector<Asset*> assets;
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vectorAppend(&assets, &PokerGameTextbox::getAssets(assMan));
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return assets;
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}
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void stage() override {
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// Camera
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auto camera = Camera::create(scene);
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auto camera = Camera::create(this);
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camera->transform->lookAt(glm::vec3(50, 50, 50), glm::vec3(0, 0, 0));
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// UI
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auto canvas = UICanvas::createCanvas(scene);
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auto canvas = UICanvas::createCanvas(this);
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auto textbox = PokerGameTextbox::create(canvas);
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// VN Manager
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auto vnManagerItem = scene->createSceneItem();
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auto vnManagerItem = this->createSceneItem();
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auto vnManager = vnManagerItem->addComponent<VisualNovelManager>();
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// Poker Test
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auto pokerGameItem = scene->createSceneItem();
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auto pokerGameItem = this->createSceneItem();
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auto pokerGame = pokerGameItem->addComponent<PokerGame>();
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for(int32_t i = 0; i < 4; i++) {
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auto pokerPlayerInstance = scene->createSceneItem();
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auto pokerPlayerInstance = this->createSceneItem();
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auto pokerPlayer = pokerPlayerInstance->addComponent<PokerPlayer>();
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auto uiPlayer = canvas->addElement<PokerPlayerDisplay>();
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uiPlayer->setTransform(UI_COMPONENT_ALIGN_STRETCH, UI_COMPONENT_ALIGN_STRETCH, glm::vec4(0, 0, 0, 0), 0);
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uiPlayer->setPlayer(pokerPlayer);
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}
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auto betting = vnManager
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@ -50,8 +65,6 @@ namespace Dawn {
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->then(new VisualNovelTextboxEvent(vnManager, "Game Started"))
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->then(new PokerInitialEvent(vnManager))
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;
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return scene;
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}
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};
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}
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