Added camera orbit controls.
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@ -106,6 +106,7 @@ void vnCharacterUpdate(vncharacter_t *character, engine_t *engine) {
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}
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_vnCharacterFaceBuffer(character, mouth, VN_CHARACTER_QUAD_MOUTH);
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// float n;
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// // Update the blinking frames
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// n = (engine->time.current - character->blinkStart) * 3.0f;
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