Added camera orbit controls.
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@ -35,4 +35,15 @@ void cameraOrtho(camera_t *camera,
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) {
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matrixIdentity(&camera->projection);
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matrixOrtho(&camera->projection, left, right, bottom, top, camNear, camFar);
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}
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void cameraOrbit(camera_t *camera,
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float distance, float yaw, float pitch,
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float targetX, float targetY, float targetZ
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) {
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float cy = cos(pitch);
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float x = distance * sin(yaw) * cy;
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float y = distance * sin(pitch);
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float z = distance * cos(yaw) * cy;
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cameraLookAt(camera, x, y, z, targetX, targetY, targetZ);
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}
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