Fixed UI Image
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		@@ -59,8 +59,8 @@ void UIImage::onStart() {
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  }, this->eventAlignmentUpdated);
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  QuadMesh::initQuadMesh(&mesh,
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    glm::vec2(0, 0), glm::vec2(0, 0),
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    glm::vec2(width, height), glm::vec2(1, 1),
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    glm::vec2(0, 0), glm::vec2(0, 1),
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    glm::vec2(width, height), glm::vec2(1, 0),
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    0.0f
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  );
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}
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